3599 unleashed mod finished

Forums come here to die.

Re: 3599 unleashed mod finished

Postby Gowerly » 28 Dec 2012, 14:58

Then call it dstojkov unleashed.
This is not the 3599 balance and thus should not reference 3599. It's fairly simple.
It's not an opinion: Either it's the 3599 balance or it's not.
If it's "3599 with some changes" then it's not 3599. 3599 was what some people wanted, so what they thought you would be doing.
Gowerly
Evaluator
 
Posts: 507
Joined: 30 Aug 2011, 10:52
Has liked: 0 time
Been liked: 0 time
FAF User Name: Gowerly

Re: 3599 unleashed mod finished

Postby -_V_- » 28 Dec 2012, 15:02

Did you understand anything we said ?

We are NOT arguing about your changes being OK or not.
It's not 3599, not even close to it. So simply don't make reference to it.


Why not provide a REAL 3599 , call it so, and then have you own customization for funny games ?

The fact that Zep didn't want it as a featured mod doesn't have any logical relation to you twisting heavily the balance like that.
-_V_-
Supreme Commander
 
Posts: 1463
Joined: 28 Aug 2011, 22:32
Has liked: 26 times
Been liked: 65 times

Re: 3599 unleashed mod finished

Postby dstojkov » 28 Dec 2012, 15:25

Hi guys,


here a new link for the 3599 unleashed:

http://rapidshare.com/files/3374722348/3599.zip

I changed file provider and also fix the version problem with the mod. Means if you don't have the same version as the last one published the mod will not be enable in the game screen.

This way this is possible to know if all player got the same version or not . Voila :-)

Regards
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby Plasma_Wolf » 28 Dec 2012, 16:23

And to be honest 3/4 of the actual player don't even know what 3599 is


And herein lies Pilot's point of not getting an old version to be a featured mod. Also, if you come up with the point of "Almost everyone wants a 3599" and later you say this (3/4th doesn't know what 3599 is), then I now also understand why you think that your different mod can be called 3599.
User avatar
Plasma_Wolf
Supreme Commander
 
Posts: 1335
Joined: 20 Oct 2011, 11:28
Has liked: 23 times
Been liked: 91 times
FAF User Name: Plasma_Wolf

Re: 3599 unleashed mod finished

Postby dstojkov » 28 Dec 2012, 17:15

You don't get the point dude almost all player wanted a 3599 this is true but because no featured mod have been planned a lot is simply gone an a few stayed here and adopt the faf and in between a lot of new one came.

that's why i said 3/4 of the people who joined my game with 3599 mod didn't know what that is ... I was unclear apologize


I will make a 3599 mod but it's so much work for the update :-/ I think you don't realize. I wanted a featured mod only to avoid to update a lot of source file not for the "featured" mod itself
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby ColonelSheppard » 28 Dec 2012, 18:46

and start with making every crappy rebalancing mod a featured mod? lol

there are two yes but:
vanilla: yeah we played it on a lan and it's fun to have 30k ML lazor dmg
Diamond: no idea about this never play and probably unessesary but idc
thats enough
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: 3599 unleashed mod finished

Postby ColonelSheppard » 01 Jan 2013, 04:29

played it one vs. one, wanna hear something funny?

he gave the Aeon bomber 300 dmg, so he can onehit tanks (+stun)
when i talked to him later he said "you could use t2 bomber, but aeon do not have t2 bomber so they need strong t1 bomber"

this is no 3599 mod, its a: "let's-make-my-faction(Aeon)-op-mod"
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: 3599 unleashed mod finished

Postby dstojkov » 01 Jan 2013, 10:43

Hi Sheppard,


Each faction become something new ( up to you to discover it )... but you played like you play on faf which I told you will not work:

T1 spam without air cover is a no go.


I could have build 1 ghetto or 2 ghetto gunship .. The result would have been even better that t1 bombers. I would have destroyed all your unit even snipe your com.

It's another way of playing that is all. Fair enough that even a new one can counter a early rush with com and especially for aeon where this was almost a free win

You are just not used to play this mod. But I am sure you can do much much better than that.

You get a little the point when you wrote :
2 bomber can destroy in one pass a bunch of t1 Pgens !!! And up to 9 tanks !! You were chocked .... My answer either did not fit you ... welcome to the Calvary of aeons. This happens just every day on faf for them.
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby Softly » 01 Jan 2013, 13:02

ColonelSheppard wrote:played it one vs. one, wanna hear something funny?

he gave the Aeon bomber 300 dmg, so he can onehit tanks (+stun)
when i talked to him later he said "you could use t2 bomber, but aeon do not have t2 bomber so they need strong t1 bomber"

this is no 3599 mod, its a: "let's-make-my-faction(Aeon)-op-mod"


lol.

I think that sums up my feelings quite nicely.
Softly
Supreme Commander
 
Posts: 1009
Joined: 26 Feb 2012, 15:23
Location: United Kingdom
Has liked: 150 times
Been liked: 251 times
FAF User Name: Softles

Re: 3599 unleashed mod finished

Postby dstojkov » 01 Jan 2013, 14:11

ok guys,


thiis is a post for the like of Sheppard's dude.

We understood that you don't like the 3599 unleashed mod.

You are also not forced to play it. It's a MOD !!

So your commentary based on just feelings are taking too much place on this forum for nothing.

If you can find some bugs your welcome to post otherwise please live your life and don't borrow. Either that I criticized FAF I tried it and played it. I further think that this is a great patch for beginner to learn the basics.

My mod has been made for experimented player, team play on big maps the like setons, thermo, wonder and so on ...

If you are not enough mature or skilled for this mod ... Well, you have faf.

Regards
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

PreviousNext

Return to The cemetery

Who is online

Users browsing this forum: No registered users and 1 guest