3599 unleashed mod finished

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Re: 3599 unleashed mod finished

Postby dstojkov » 28 Dec 2012, 10:59

Nice quote ZeP :-)


But this will not work anymore ;-)

I was thinking to post some video on youtube to explain how to counter restorer with half his cost.

I would be glad to see you play my mod ... you may fall in love :-)


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Re: 3599 unleashed mod finished

Postby dstojkov » 28 Dec 2012, 11:41

First part

the eco in the 3599 unleashed:

there is 2 major buff for all the faction

the t2 mass fabricator and the t3 mass fabricator

you can now around a t2 power generator put 6 mass fabricator t2
I adjusted the cost in that way that 1 power gen t2 + 6 mass fabricator t2 = cost of 1 mass extractor + 4 mass storage
mean +6 mass income and 0 energy

you can now feed a t3 mass fabricator with one power generator t3 which will be the cost of 1 mass extractor t3 + 4 mass storage
mean +21 mass income and 0 energy


Still the way like we did until now will be cheaper but there is an alternative to get the precious mass on some difficult situation

The aim is to be able to spam as much as possible unit which include exp


Second part the shield

each faction become a buff in their shield


third part the change in the air tier

two categories have been adjusted

the transport

exp

the transport hp back to 3596
t1 850 hp
t2 ~ 3100 hp( depends on the faction )

making the ghetto gunship one of the strongest unit in early game stress
means rushing like a pig without at least some ints will be your doom

the exp cost cut to half ( mass, energy, build time ) roughly exp land same cost as exp air
means you have the choice how will look like your attack if your opponent don't scout you already won

just for info the air exp can really be killed easily( 15 asf kill a czar in the blick of an eye ) but if you have enough air to protect it you can use it like a base defense against land exp or imba navy :-) even shielded or/and mixed will not last

4th part

land balance has been adjusted almost exclusively on t3 and some unit t2 ( aeon part and sera )

the buildrate of aeon and sera t2 and t3 eng have been adjusted because they don't have kennels or hive but even so kennels and hive are faster but not like before

(I adjusted the destroyer aeon also)
Last edited by dstojkov on 28 Dec 2012, 12:57, edited 1 time in total.
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Re: 3599 unleashed mod finished

Postby Ze_PilOt » 28 Dec 2012, 11:46

This is so wrong on so many levels that I won't comment your changes, it's your mod and you do what you want.

But V is right : Change the name, it has nothing to do with 3599 balance (it's closer to vanilla actually).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: 3599 unleashed mod finished

Postby dstojkov » 28 Dec 2012, 12:05

it's your opinion

we have a different point of view of this game that not means this is bad it's just ... different

But I didn't make it alone lot of people wanted FAF going this way

I truly think that should have be the successor of 3599
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Re: 3599 unleashed mod finished

Postby Mr-Smith » 28 Dec 2012, 12:18

lol funny changes....
If you can't beat us...
...join us.
Doge This, hover ACU: https://youtu.be/a67tvWmu31Y?list=LLW-T ... O4fQ&t=179
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Re: 3599 unleashed mod finished

Postby Plasma_Wolf » 28 Dec 2012, 12:57

dstojkov wrote:it's your opinion


It isn't, it's a plain fact, easily seen in the changes you just posted. You have just made a smorgasbord of 3596, 3599 and some stuff that is wildly put into the air. The mass changes for example, send the game closer to SupCom vanilla as Pilot pointed out.

If you can have fun with it, no problem, but you really have to stop calling it 3599. It's also completely contradicting your so called wish to go back to 3599 because that was perfect to your opinion. Clearly, you have found out that it isn't. So don't put 3599 in the name of your mod, it is indeed severly misleading.
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Re: 3599 unleashed mod finished

Postby dstojkov » 28 Dec 2012, 13:03

The name is not 3599 but 3599 unleashed.
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Re: 3599 unleashed mod finished

Postby -_V_- » 28 Dec 2012, 13:28

Dude I won't even bother to argue with you on the changes!
Everyone knows i LOVED and still love 3599, but you are making a completely different mod, period.

You are seriously changing it. Is it better ? Maybe, maybe not. Just do not call it 3599 or 3599 unleashed.
Why the hell do you want so much to use the reference to the awesome 3599 when you can't resist to twisting it ?

As I told you yesterday in chat. Bug fixes, nerfing the restorers are fair improvements. All the other things you mentioned -> :shock:


For the restorer, Uber and myself spent litteraly hours with you in sbox and you failed to show at any point there was a mass efficient counter in the context of a real game.
What new could you possible have found now ?
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Re: 3599 unleashed mod finished

Postby Koecher » 28 Dec 2012, 13:54

I agree with the others opinion concerning the name. Especially with the changes you've posted above, its far away from the 3599 Gameplay...and I doubt that this is a full list.

viking wrote:could you pls name it 3599_3621

this way ppl avoid problems with desync for furture versions


Or just give an unique ID to every incompatible Version...as it was meant to be done at all
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Re: 3599 unleashed mod finished

Postby dstojkov » 28 Dec 2012, 14:20

I wanted to make a 3599 but when ZeP told me he don't want to have it like a featured mod by then I did not understand what he wanted to say with that. Only when I was finished I fully realized ...

Then I began the unleashed version with balance change of some unit than tested it with my clan and than one say ok but this was also abused, and this and this ...

Also I did what the people said and what after test I figured out if that was true or not as simple as that.

And to be honest 3/4 of the actual player don't even know what 3599 is they don't even know how to install a mod
May be for you this is "abused" to call it 3599 unleashed but for my concern it's not this was even not my idea also ...If you are missing the 3599 like it seems than ask ZeP for a featured mod I build it in the next 5 day
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