3599 unleashed mod finished

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Re: 3599 unleashed mod finished

Postby dstojkov » 12 Apr 2013, 11:39

Hi guys,


After this release I will rework in the same way the navy physics and also add to the game the seraphim jamming crystal like in the campaign at t2 stage( eng t2 can build it ), will also improve the jamming of the t2 eng field


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Re: 3599 unleashed mod finished

Postby dstojkov » 19 Apr 2013, 00:17

Hi Dudes,


Like promised the 3599 unleashed mod !!!!!

With rework of the hole land physics ! Means you can micro till your opponent rage quit :-)

Here the link

http://rapidshare.com/files/3336315719/ ... EASHED.zip

From now on I will post the link to the mods on begin from each post so that you don't need to search for it ;-)

Regards


P.S: this is possible that some bugs appears .. I hope not .. just post If you find one

Now I will rework the physics of navy and also update the 3599 original asap
Last edited by dstojkov on 04 May 2013, 22:09, edited 4 times in total.
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Re: 3599 unleashed mod finished

Postby dstojkov » 19 Apr 2013, 11:51

Hi guys,


Some explanation about the physics land change.

While analyzing the blueprint it was clear to me that there were 3 class of unit

the bot
the hover turret slaved ( the turret is slaved to the unit and usually have a limited range of moving )
the tank( some are hover but the turret is free )

I took all the bots and tested their characteristic, the same for the hovers and tanks made a mix of all good think and elaborate 3 pattern for the 3 class. I tested a lot to elaborate robust pattern. After that I change all the unit according to this patterns.

In my views the bots are the strongest one generally fast, high rate of fire, able to dodge till the pain, shooting while moving ... in short : a nightmare
After comes the hover( like aurora ) very good dodge possibility while shooting but not as good as bots
the tanks in general high life, can also dodge if you want to. The turret speed is not anymore a bottleneck

Test it give some feedback but take care the return to the normal game could be very frustrating ;-)

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Re: 3599 unleashed mod finished

Postby dstojkov » 20 Apr 2013, 20:20

Hi guys,

New update forgot one change. I update the link above. I am now working on navy physics ;-)


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Re: 3599 unleashed mod finished

Postby SunTzu » 02 May 2013, 23:08

Hi all,

Very good work my friend, i like this mod so much and i really hope for a featured 3599 unleashed mod in faf lobby.
Let the old gpg times alive again :D

good game
good luck
and have fun @ all
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Re: 3599 unleashed mod finished

Postby dstojkov » 03 May 2013, 21:33

Hi guys !!!!

Navy for the win !!!

Enjoy the physics change allowing you to dodge ! :-)
I updated the link above. Delete the old 3599 unleashed version unzip the new one and copy it in the mod folder

P.S: I didn't add the seraphim jamming crystal and the eng field .. This will be in the next update ;-)
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Re: 3599 unleashed mod finished

Postby dstojkov » 04 May 2013, 01:21

Hi,

Quick update of the link above because of wrong copy paste on one blueprint :oops:

I play as much as I can to see if I didn't forget something ...so don't be suprised to see in the next day some updates ...

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Re: 3599 unleashed mod finished

Postby ZaphodX » 04 May 2013, 12:56

Hey dstojkov I downloaded that game against ZBinden was going to maybe see about casting it. Which version do I need?
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Re: 3599 unleashed mod finished

Postby dstojkov » 04 May 2013, 22:17

Hi Dudes,


Well again a little update but this time exp physics on the menu ;-)

I revisited the footfall of our lovely units :-) I can forsee you will love the ML ;-) The GC used with micro can while tracking a unit look like Luke in Star War ... Well see by yourself and taste the mighty Force :-)

I didn't wanted to one day show this great game to my kids and be ashemed ... I think you can understand :-)


Enjoy the mod guys till t4 you will find new challenges


Regards


P.S: ZaphodX, You don't need a special version just dl the mod ( link above ) and unzip it into the mod folder like for GAZ UI but don't forget to delete first a old version if you alredy had one
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Re: 3599 unleashed mod finished

Postby dstojkov » 11 May 2013, 21:07

Hi dude,


Here a replay to show you the balance between t2 and t3 land in the 3599 unleashed mod

http://rapidshare.com/files/1849153351/908022.fafreplay


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