Hi guys,
Some explanation about the physics land change.
While analyzing the blueprint it was clear to me that there were 3 class of unit
the bot
the hover turret slaved ( the turret is slaved to the unit and usually have a limited range of moving )
the tank( some are hover but the turret is free )
I took all the bots and tested their characteristic, the same for the hovers and tanks made a mix of all good think and elaborate 3 pattern for the 3 class. I tested a lot to elaborate robust pattern. After that I change all the unit according to this patterns.
In my views the bots are the strongest one generally fast, high rate of fire, able to dodge till the pain, shooting while moving ... in short : a nightmare
After comes the hover( like aurora ) very good dodge possibility while shooting but not as good as bots
the tanks in general high life, can also dodge if you want to. The turret speed is not anymore a bottleneck
Test it give some feedback but take care the return to the normal game could be very frustrating
Regards