such a long time already... when can we expect this?
Forged Alliance Forever Forums
Moderator: Morax
KD7BCH wrote:Feedback...
Too much reclaim in the beginning. I personally do not like the small mountain right next to the player spawn on the south of the map. It makes it unnecessarily difficult building your base around a visual landmark feature. There isn't enough land area which is unreachable by the sea, probably by design but it just sucks during sea bombardment when one side invaringly gets the upper hand on the sea. Whichever team gets the center island gets control of the sea shortly after, because there is too much mass on the center island. Not reclaim mass but too many Mexes. Each starting position also feels like it has too much MEX points too.
Vee wrote:I really like this map because each player is more or less equal and can do different strategies. Some start positions are much better than others though. One player has two hydros, one of which is very close, and several big rocks, and is in a protected position. On another spot the hydro is very far, and you have only one hydro, and no big rocks, and you're exposed. It would be nice if the positions were more balanced, then people can't stack the game as much by putting their good players on an OP spot and putting the enemy good players on a crap spot. Because of the necessity to drop the middle island the start positions are extra important because it affects transport timing.
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