Random Map Generation

Interesting mapping tools and mapping help.

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Re: Random Map Generation

Postby Lionhardt » 01 Sep 2014, 14:02

Because curves will no longer match etc.
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Re: Random Map Generation

Postby nine2 » 01 Sep 2014, 14:13

Lionhardt wrote:Because curves will no longer match etc.


can you just rotate the heightmap etc instead of flipping it ?
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Re: Random Map Generation

Postby Lionhardt » 01 Sep 2014, 14:46

I don't understand. Almost all maps have rotated heightmaps... ? What do you mean?
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Re: Random Map Generation

Postby nine2 » 01 Sep 2014, 15:04

Ok so I'm probably noobing here because I don't know what I'm talking about, I've never made a map.

I thought you were saying you can't flip a decal you can only rotate it, but rotating wont be nice because it wont match the heightmap, which is flipped. So I was thinking if instead of flipping the heightmap you could just rotate it, then the rotated decal would match it.

And yes, by foldpoint I meant the axis upon which you flip, so, x, y, or diagonal.
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Re: Random Map Generation

Postby Lionhardt » 01 Sep 2014, 15:13

But you always rotate heightmaps. And then decals fit, because they get rotateted too. They no longer fit when you MIRROR the heightmap, because decals don't come in mirrored pairs. But we WANT to mirror maps, but we CAN'T because the editor does not allow to mirror props and decals... because there are no mirrored versions of all decals and props (well, for props, mirroring their POSITION would suffice; for decals you need to also mirror their orientation... but then they no longer fit the heightmap and each other, because they were not mirrored THEMSELVES)
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- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: Random Map Generation

Postby nine2 » 01 Sep 2014, 15:25

Yes ok so you could have a tool that achieves perfect symmetry via rotation, but a tool that achieves symmetry by flipping would have weird decals.

Symmetry via rotation is not necessarily a bad thing but I guess flipping is simple and obvious and more desired.
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Re: Random Map Generation

Postby Iszh » 16 Mar 2015, 11:21

Hi there what happened to this topic? It was mentioned in GW as well but GW seems to need at least until end of 2015. I ve seen some random Maps created by this and they ve been great. Why it stopped?
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Re: Random Map Generation

Postby Duck_42 » 22 Mar 2015, 21:31

Hi there what happened to this topic? It was mentioned in GW as well but GW seems to need at least until end of 2015. I ve seen some random Maps created by this and they ve been great. Why it stopped?


Because one of the unfortunate realities of life is that there's not enough time in the day for me to do all the things I want to do (much less the things I need to do). :(


The project is open source, so if someone else wants to take it and run for a bit, please feel free.

https://bitbucket.org/Duck_42/supreme-commander-random-map-generator/src

Hopefully, I'll be able to circle back around to it eventually.
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Re: Random Map Generation

Postby Iszh » 23 Mar 2015, 08:54

I also hope that you will find more time again, thank you for your answer. The work on GW will be not even be started the nearest time so no hurry :)
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Re: Random Map Generation

Postby n3roxis » 26 Apr 2018, 10:08

Duck_42:
The project is open source, so if someone else wants to take it and run for a bit, please feel free.
https://bitbucket.org/Duck_42/supreme-c ... erator/src
Hopefully, I'll be able to circle back around to it eventually.

I'm currently working on a map gernerator myself. Although it uses quite a different approach, giving your code a look probably won't hurt.
If you want to check out some samples of mine, you can find it here: viewtopic.php?f=53&t=16134
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