Lionhardt wrote:Well, I have talked with Mad Mozart about a mirrored map that he had in mind an already started roughing out a heightmap.
I mean, it would even suffice if the mirroring would only work along 3 axis. x, y and the axis bisecting the angle between the former two. Or what do you mean with foldpoints?
I myself would prefer it though it it wouldn't mirror strata and heightmap. You can do that easily with photoshop, and there might be times where you don't want it to be mirrored by the program.
Have you ever used Supcom symmetry? Another tool. Mirroring a three way map is quite difficult though.
See the thing is it upsets me that we have had no support for like 5 years.
It's true that we have these very basic "map tutorials" that basically explain very little. A lot of what I learned in map making had little to do with the tutorials I read, instead the feedback and experimentation that I did.
I mean, their solution to making "FA maps" was to take an
alpha tool which btw is unstable, corrupts maps and is generally unresponsive and unreliable, and move FA files into your vanilla folder which renders the vanilla game pretty much useless. It's not in your best interest to keep constantly moving files worth many GBs of data back and forth.
Even mod makers have better luck figuring out what it's about. The programs they use are third party and are up to date. They know a lot about the files because they can be simply opened using a text editor. We know next to nothing about the .scmap and it's become increasingly difficult seeing as FA uses a more detailed, compressed and sophisticated version of the file now. See I could go and ask any modder about making a unit model and animations and they could probably tell me. If I asked a similar question involving how to change a flipping envcube in FA, who could tell me? The vault does not have the proper support for custom props, decals and strata.
Custom strata and decals involves custom installation. Which is lame, the GUI sucks, and GPG map files pre 2007 still in the vaults cache have mp3 files in them lol. Well at least it was allowed. God forbid someone put a .txt in the folder. Automatically deleted. Mapper profiles and directories don't exist, so you have to resort to putting your copyright claim in the description of your map.
If they were looking for financial support, could we not possibly fund a project? Create a new tool, research what the v60 .scmap is and how we can create an edit them? The only person like I said before that understood anything about it is HazardX. He has his own forums over at:
http://forum.hazardx.com/As I also said before, he wants nothing to do with it really unless he's in a "nostalgic mood" whatever that's supposed to mean... I would be up for a petition to get him out of hiding.
I feel passionately about mapping, and the fact that I can't even properly texture my map without having decals spaz out on me is really discouraging and upsetting. The fact that all maps look generic and "panning" reveals a common and boring skycube that all maps share. The new .scmaps combine many different skycubes to create new and unique ones. You've seen my post, they use 4-6 different files...
I think it's time we got some support, don't you think?