by Lionhardt » 11 Mar 2014, 11:44
Right. Though, I tried to make it so that it is not noticeably imbalanced for FFA. Apart from that all FFA is just for fun anyway. The central area is almost only visually imbalanced for FFA, as the terrain features have pretty much the same effect on gameplay, although they look quite different. The outlying area is 3-way symmetrical also from a gameplay point of view. But the different terrain features have different advantages and disadvantages. The one type of mex cluster can only be reached via transport or by a distance build from the edge of the pit. This makes it harder to access but also easier to hold on to. Additionally the distance of the different terrain features from the starting points make for a more or less insignificant difference in time needed to get there relative to the time that has elapsed overall, as they are quite a stretch away from the starting points.
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Maps needing gameplay feedback:
[list updated last: 31.1.2018]
(maps available in the vault)
- Hexagonian Drylands
- Fervent Soil and Torrid Suns
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