New map for sharing ...

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New map for sharing ...

Postby GamerDreams2019ns » 03 Sep 2019, 21:27

[ Hope I posted this in the correct forum, can't find any Map upload forum ]

But I cannot upload map to the vault becos I did not install the client.

So I placed it in a zip file as attached below.

Can I ask you guys something about the map editor created by Ozonex ?

How do I make the AI to "Rally" to an elevated platform , in fact 4 nos of Higher platform found in this map (which cannot access by land AI but only Air Ai).

I have placed a red icon "Air Transport" (if I remember the icon name correctly) but yet none of them were used by AI.

Thanks.
Attachments
SupComFA Map Anuovo_Wengen_Ver_1.rar
Map of Anuovo_Wengen (land contour inspired by Wengen (Switzerland)
(9.57 MiB) Downloaded 20 times
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Re: New map for sharing ...

Postby GamerDreams2019ns » 03 Sep 2019, 21:31

Map attachment below
Attachments
Anuovo Wengen view 3.png
Anuovo Wengen view 3.png (2.14 MiB) Viewed 960 times
Anuovo Wengen view 2.png
Anuovo Wengen view 2.png (1.95 MiB) Viewed 960 times
Anuovo Wengen view 1.png
Anuovo Wengen view 1.png (1.92 MiB) Viewed 960 times
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Re: New map for sharing ...

Postby Uveso » 04 Sep 2019, 00:40

Hello GamerDreams2019ns,

the AI can't use the hills, because there are no land waypoints on the hill.
The AI will only use transports if it finds a destination waypoint that is not connected to the same waypointgrid where the unit starts.

Just add a waypointgrid on the top of the hill with no connection to the other waypoints down the hill:
waypontshill.png
waypontshill.png (1.64 MiB) Viewed 942 times


Also your air waypoints are hmm not finished?
air1.png
air1.png (956.65 KiB) Viewed 942 times


Waypoints for the air layer should look like this:
air2.png
air2.png (950.88 KiB) Viewed 942 times


greetings Uveso.
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Re: New map for sharing ...

Postby GamerDreams2019ns » 04 Sep 2019, 16:44

Thanks for the tips, I will change the map.

By the way, is there any mods that can make the AI more aware. Eg when you hide behind a hill and those AI will shoot at the hill and not knowing that it's shot is not hitting the enemy.

A mod that will make the AI know that enemy's health isn't reducing (ie. it's shot isn't hitting enemy) so that AI will change location to make another attempt to shoot at you (Or make any AI to move around to shoot and not staying put at one spot).
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Re: New map for sharing ...

Postby Uveso » 07 Sep 2019, 23:03

Please don't crosspost, i answered you in your other topic:
viewtopic.php?f=40&t=18091

You can make the AI move closer to the enemy by using more waypoints.
The AI will move to the waypoint that is closest to the enemy and will attack from there.

AI-Uveso can easy handle up to 800 waypoints per layer.
(I will also patch the maingame so also Sorian and GPG AI will be able to handle maps with 800 waypoints)

[Edit] My AI can also autocreate waypoints on many maps an is using a 31*31 grid. Means it is using 961 Waypoints max.
(before you ask, your map can't be autogenerated)
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