biass:
Some questions for you though:
> Did you paint the textures yourself and if no how are they painted?
The generator works by first generating binary masks to mark for example where land is and where not. By manipulating these masks and adding a specific noise I can generate quite good looking grass. I'll explain this in greater detail once the generator is open source.
> How have you placed mountains on the map and can the mountain shape be changed?
Again a binary mask is generated first which marks where mountains are. After that I generate the heightmap and texture masks based on this information. Changing the moutain shape requires adjustment to the binary mask generation (to change the mountain outline) and ajoustments to the heightmap generation to change how the mask is interpreted.
> Is it feasible to generate decals?
Although it is low priority atm (because it doesn't add to gameplay), I absolutley want to generate decals at some point.