Anihilnine wrote:I used to share this dream.
Faf client can generate maps easily enough.
Duck got map gen working, I have played on his maps. He did a good job and broke through lots of barriers.
Twin rivers and Loki are interesting in a way that random won't be. Random isn't good, careful design and craftsmanship is good.
I personally would play random maps, but id have low expectations.
Random maps could fine tuned manually by real mappers
You're right, but I also feel that Duck went to a different direction I would. He generated asymmetrical topological maps and tried to fit them to be playable on FAF. I would go the opposite way: generate a map through its gameplay elements first (spawn area, expansion, reclaim pools, valleys, mesas, rivers, lakes), make the negative area unplayable and make it symmetrical. Not undermining Duck's work, which is fantastic and pioneering, but I'd like to see this approach and I think it would work for better playability.
Edit: What I would look for in a random map generator is for it to be capable to generate from 1v1 to team games and 8P Phantom games, for it to be fair, not mattering how bad the map is for everyone (like 1 mex flat maps, or tiny island maps), and for it to have several different map types (topographical) and skins (texture, color and lighting wise).
I feel that this approach would be able to fulfill this with more ease.