Micro training map

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Micro training map

Postby MikZZ » 10 Jul 2017, 16:58

Hello, dear players.
I had an idea - to implement a map for training micro control units. Because I play often and also often notice that beginners and mid-level players do not know how to manage a small army (a group of units) and the subtleties of unit management. And this is very important for achieving victory in the game, if you forget about the economic part of the game.

Since no one undertook to realize this idea, I independently made this map. Now the map engine (program part) is ready: groups of troops appear in the marked places, then they are directed towards each other. The player can at any time start to manage his group of troops.

Post with link for map downlaoding:
http://forums.faforever.com/viewtopic.php?f=53&t=14861#p151905
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Re: Micro training map

Postby MikZZ » 10 Jul 2017, 16:58

The process is iterative. Each time (stage) against each other are the specific types of troops. Ground versus ground. Naval against naval troops. Air against air.

And now I ask the community for help.

1. I will be pleased to hear suggestions on which groups of units to put on the map against which. Therefore, I'm glad to see the lists of units that need to be exposed against each other.
The more combinations, the more training and the better the feedback. (in my opinion)
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Re: Micro training map

Postby MikZZ » 10 Jul 2017, 16:59

2. This, of course, testing. I need players who are ready to test, give advice, suggestions, send notes and report errors.


Since the mechanism is written simple, everyone can edit the list of units in groups at any time, add, delete groups. That is, create your own training script. I am ready to write the instructions for use.

Thank you for attention. All good games.
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Re: Micro training map

Postby MikZZ » 10 Jul 2017, 17:00

Okay, this post will contain latest inforamation about map.

Players: P v P, P vs AI
Current ver: 0.1.1
Stages: 23

Lobby options:
- Opponent: Any AI
- Victory conditions: Assasination (do not need a sandbox, works fine with any UI mods)
- Autoteams = odd vs even (set teams by this options, other dont work properly right)

For installing just unpack zip into user folder with game maps, fro example windows 7 path could be:
C:\Users\%USERNAME%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Maps
Attachments
mikzz_micro_training.zip
(443.78 KiB) Downloaded 133 times
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Re: Micro training map

Postby Petricpwnz » 10 Jul 2017, 17:02

You might wanna check this viewtopic.php?f=2&t=10876&p=111142
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Scientifically proving that Blackheart is a weeb - https://imgur.com/a/J436c | https://clips.twitch.tv/AssiduousAverageOxMikeHogu

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Re: Micro training map

Postby KeyBlue » 10 Jul 2017, 20:59

Maybe could also look at speed2's tutorial concept : viewtopic.php?f=2&t=12440
Since what you're suggesting is sort of a micro tutorial.

Maybe you could use it and maybe add to it so it works with your own idea and allow people to easily make their own versions later?
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Re: Micro training map

Postby MikZZ » 12 Jul 2017, 05:24

Hello, guys.
Thank you very much for your answers, i found many interesting things. Some ideas from old topics.

Im not sure I want add here build order tutorial at all )or like i heard it's called META). I think here should be only stages for training micro control.

Also, I very want find scenario writers, who can tell approximate numbers units in groups and can explain how stage will work and which advantage u will get for spawned group. So I can give tutorial tips before stage will start and in few words explain best method how to finish some of stages.
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Re: Micro training map

Postby KeyBlue » 12 Jul 2017, 11:15

I didn't mean for you to turn your idea into a build order tutorial.

I suggested that you work with speed2 to see if you could improve the current tutorial framework so it works for micro tutorials aswell.
Since what you seem to want is to give some advice but also allow people to try micro themselves.
And that is what the tutorials basicly do: give advice and/or let the player try it themselves.

I think it would be a clean way of making it possible, but would require more effort probably.
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Re: Micro training map

Postby MikZZ » 12 Jul 2017, 18:27

KeyBlue wrote:I suggested that you work with speed2 to see if you could improve the current tutorial framework so it works for micro tutorials aswell.


Oh, well. Thanks again. Im already asked many questions to speed2 and got answers. But im sure here is really to much diferencies between our conceptions same as realization for program code.
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Re: Micro training map

Postby MikZZ » 12 Jul 2017, 19:42

Now map got 5 land stages. 9 naval.
If counting mirrors stages player can play 14 * 2 = 28 different stages.

Now it can show full idea in action, like simaulation typical ingame sitautions. And now available tips for some stages.

I got many suggetsions from Giebmasse, and I need time to think about that.

Like making framework which can make each stage as standalone file. Next thing - it's make list of stages to give opportunity choose any of it for playing. In Gieb opinon this will give more space for creating new scenarios for stage for independent creators. But here can be a great troubles with hard to undestanding stucture of data for stage. By now its very simple and each one can manage it by hiis wishes.

I hope guys you will be patient for my verbose speach and don't think this is my own blog or something like that. I just trying to concentrate here all about this concept and map.

For some reason map should be started with some options:
autoteams = odd vs even
any AI for enemy player
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