biass' maps thread 2018

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Re: biass' maps thread 2017

Postby Morax » 02 Jun 2017, 16:43

The use of skull images for height maps have me a brilliant idea, and def excited for new 1v1!!
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Re: biass' maps thread 2017

Postby Anihilnine » 04 Jun 2017, 00:48

skulls are cool. You could also make creepy hands. Also cliffs could be bone-ish
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Re: biass' maps thread 2017

Postby biass » 06 Jun 2017, 09:34

been posting a lot in discord

here is a wip:

Image
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Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' maps thread 2017

Postby Anihilnine » 06 Jun 2017, 09:59

it's sick, but it needs to be black
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Re: biass' maps thread 2017

Postby biass » 06 Jun 2017, 11:14

Anihilnine wrote:it's sick, but it needs to be black

it was once black, but it looked more Halloween then it did hellish, so i changed it
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Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' maps thread 2017

Postby biass » 08 Jun 2017, 10:49

Image

An updated op, a new release, enjoy.
If you're real fast and downloaded it in the space of 5 minutes after i uploaded it, a v2 is up that fixes the blackpanebug issue, so enjoy v2 and not v1 pls :P
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Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' maps thread 2017

Postby Plasma_Wolf » 08 Jun 2017, 11:50

One mex can't be built.

The map has so much more mass available than expected. When I was testing it I was at 50% energy efficiency with -250 for a long time :)

I was having a bit of a problem with finding out what was water and what not. Not sure if you should change textures a lot or at all though, because the textures look pretty good.
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Re: biass' maps thread 2017

Postby biass » 08 Jun 2017, 11:53

Damn, i had tested that one (mex) too, will upload a v3 in a sec

edit: tested and working, enjoy
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Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' maps thread 2017

Postby biass » 13 Jun 2017, 07:09

so i started on open waters yesterday
here are some wips: this is current: Image

an older wip of the finished heightmap: Image

an earlier heightmap iteration vs the original heightmap
Image

i have heard people's gripes and etc about gameplay, i will try to incorporate them, will start decals 1st tho
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Re: biass' maps thread 2017

Postby EvanGalea » 14 Jun 2017, 00:56

Biass could you make a 2v2 version of hollow?
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