All these problems have a simple solution: adaptive maps. These maps just adapt, to give you the experience you want from the game by allowing some customization and dynamical spawning of ressources. The maps allow for 16 players, so if you want to play 4v4 and some friends show up, just open some more spots and the ressources for the additional players will spawn. All of these maps allow customization in the game options. You can even play the map from completly different directions (i.e. wonder open bottom left vs top right in a 4v4 configuration...).
Currently I made 26 maps of this type, but there are (maybe) more to follow:
- Adaptive New Canis
- Adaptive Setons Clutch
- Adaptive Neptune
- Adaptive Hilly Plateau
- Adaptive Flooded Tabula Rasa
- Adaptive Canis River
- Adaptive Wonder Open
- Adaptive Zeta Wonder
- Adaptive Point of Reach
- Adaptive Point of Reason
- Adaptive Ians Cross
- Adaptive Hrungdaks Canyon
- Adaptive Argon
- Adaptive Flooded Argon
- Adaptive Twin Rivers
- Adaptive Corona
- Adaptive Flooded Corona
- Adaptive Regor Highlands
- Adaptive Fields of Great Phoenix
- Adaptive Diversity
- Adaptive Syrtis Major
- Adaptive Wonder
- Adaptive Twilight Hill
- Adaptive Metir
- Adaptive Adrastea
- Adaptive Proteus
There are also a few adaptive maps from other authors:
Armaster
- Adaptive Waters of Random Noobs
- Adaptive Monument Valley
- Adaptive Monument Valley Flooded
- Adaptive Sand Box
- Adaptive Theta Passage
- Adaptive FAF Atoll
- Adaptive Ahssa-Shi
- Adaptive Pass
- Adaptive Hot Box
- Adaptive Turtle Beach
Special thanks for helping me creating these maps goes to KeyBlue (help with finding and fixing bugs)
HOW IT WORKS:
watch the tutorial (I discuss most functionality there) https://www.youtube.com/watch?v=-kgq89jO1zg
OR just do the following:
1) host a game with the map
2) in the gameoptions: select whatever option you like (there are detailed tooltips)
3) for balanced games, make sure mirror spots (i.e. 1+2, 7+8...) are occupied (if they are not, the mexes will spawn for both players anyway, depending on the settings)
4) start the game, the map will adjust for the player count by spawning or not spawning the required mexes (this doesnt only affect the starting mex)
if you want to create a new adaptive map, you can watch a tutorial here:
https://www.youtube.com/watch?v=VVxEhCuc53g
the files you need can be downloaded here:
https://github.com/CookieNoob/Adaptive- ... d-alliance