A_vehicle wrote:Pathogenic wrote:The role of the mass fabricator should be a way to get a nominal amount of mass income after all available mass extractors have been upgraded to T3, and surrounded by mass storage. It should take quite a bit longer to pay for itself than mass extractors, but if an enemy can turtle long enough or be ignored long enough, they can make a significant difference over time.
They already fill this role. One thing that blows me away is that every time someone says "lets fix mass fabs" someone screams that they don't want to play sim city or vanilla supcom or that they have never played seton's clutch (btw how can someone avoid playing seton's clutch?). The key word here is fix. Mass fabs don't have to be what they used to be. They just have to be useful. You know what I mean? Oh course you do. That's why you're reading this, right?
I guess what I am saying is, I don't consider them broken, so they don't need fixing. I fully realize they already fill the role I mentioned. That is the role I think they should be filling, after all.