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Badsearcher wrote:Food for thought. If you give t3 AA a small AOE then the in-universe explanation you can give is by saying that the missile's warhead is part shaped-charge and part flak. That way you perfectly explain why the missile does the most damage to what it directly hits while doing a variable but smaller damage around where it explodes.
Badsearcher wrote:But the pressure to distance ratio declines exponentially in midair (because the explosion dissipates in all three directions) so I would argue that flak is more efficient for conveying an aoe.
Badsearcher wrote:But the pressure to distance ratio declines exponentially in midair (because the explosion dissipates in all three directions) so I would argue that flak is more efficient for conveying an aoe.
FunkOff wrote:Here's my idea, it's got a few parts, most of which are approximations:
-ASF changes:
--MassCost 400 ---> 1000
--RateOfFire -50%
--Damage +200%
--MaxAirSpeed +20%
--Acceleration -50%
--Turn speed -30%
--Fuel --> 7 minutes
--FiringTolerance -80%
(Summary: New ASF should lose to new T1/T2 interceptors, but maintain effectiveness vs T3 and T4 air.)
-T1/T2 Interceptor:
--TurningSpeed + 20%
--FiringRange +10%
--FiringTolerance +200%
(Summary: Basically, this should allow T1/T2 interceptors to cost-effectively kill ASFs that wander too close.)
Carriers:
-Health +50% (except Atlantis)
-AA range + 200%
-Cybran cruise: AA projectiles track
This is what I'd start with. Trying not to change too much too fast.
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