stalewee wrote:So you can't stop the first pass with sams but you can stop the second.
It was the problem in Vanilla. T3 SAMs killed T3 Bombers in 1 pass (mb even 1 SAM killed 2), but bomber's 6k dmg bomb was dropped in advance, still hitting the comm.
Then they did basically what you suggest. The made bombers relatively more durable and bomb 3k dmg.
Now it's MUCH worse, as bombers gonna have 2nd and 3rd (4th?) passes as well. Hell, you even can SAVE bombers if you feel bad about commiting them in the middle of attempt to kill the comm.
Before, if took like 20-60 bombers to kill the comm for sure, like 30-40 to go through 2 constant lines of SAMs. Now it's less, than 20. Only ASFs can effectively kill them.
They gave too much HP to all air units, this was done on purpose, to bring air back in game for sure, and to make it's HP related to land units' and make it more clear balancable. Once again, HP buff was initially planned as an overkill, it was supposed to be further balanced. Restorer spam was one of examples of major balance leaks, following exactly this rebalance. The balancing job in this aspect was supposed to be continued, but never did.
I would
1. Make them a bit slower, so that T1 inties would keep up and close distance slowly, mb like 5% slower, than inties.
2. I would nerf HPs of T3 sams 1,5-2 times (yes, use shields) and would buff it's dps 2 or 3 times. Their main purpose is not being balanced mass for mass vs air, but to kill air FAST, mb even being fragile themselves (real life situation btw).