Pilots don't need to exit the ACU to relieve themselves. How did you think it generated 1 mass and 10 energy?
Thermal energy and mass from hot waste material
Forged Alliance Forever Forums
stalewee wrote:Making SAMS more efficient than ASFs would make ASFs useless and promotes turtling.
rootbeer23 wrote:i was trying to say that if 2 players spend 10 minutes to build up an army, one of them will be far ahead after they fight it out - far enough as to be able to destroy all the rest of the units on the map. whether it is land or air.
typically when you win with t3 air, you have that period where you build up large numbers of units and that is the reason why many games are ended by strategic bombers. the other part of the argument is that if you play a map like 5v5 wonder, where at minute 20 100 vs 80 bricks suddenly join the action after being horded by the back player, you will find that t3 land is OP.
Badsearcher wrote:It's the same in every strategy game community, there are always some people who want the ego boost of unearned victories using overpowered strategies and tactics
stalewee wrote:Should our coms have to periodically get out of the ACU for toilet breaks as well?
Ze_PilOt wrote:If you want something to happen, do it yourself.
stalewee wrote:Should our coms have to periodically get out of the ACU for toilet breaks as well?
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