Poch wrote:It is really easy to rush, very hard/impossible to counter (when ennemy rushed it and youre still at T2 - no cheap or fast outrange - no omni - unit spam do not really helps)
In some way getting a spider is easier than getting omni ^^
Can even omni match the range of a T2 arty ? By the way, being a fan of T2 arty, i almost never seen them killing a spider, it just walks too fast. Fatboy is slain in pieces by T2 artys but not spider.
When spider pops out in front of defense line, even well defended ones, if it has the smallest T1 army with it, it will just make a huge hole and penetrate base.
How much mass do you need to get the T3 land facs + enough percies to counter it ? How much mass if you just rush it as cybran ACU builder ?
Dont talk to me about scouting, you can't scout EVERYTHING, especially when it comes to allow long range firing on stealth units.
i'll aways find it more usefull than a fatboy (just good for support, not for front line pushing), and cybrans have maybe the most awesome and complementary / affordable front lines XP of the games.
This is perhaps the most comprehensive list of uninformed, asinine noob comments that I've ever laid eyes on.
Here's an idea: if the enemy has a ML and you are still t2, YOU ARE HOPELESSLY OUTCLASSED. Do you really feel there should be an immediate, effective t2 counter to t4?
Getting a spider is in no way easier than getting omni.
Omni range is 200. T2 arty range is 128. Keep trying.
The reality is, a spider will not penetrate a properly defended base, especially if there is a fraction of the mass in t3 there defending.
Even if you somehow use only your ACU as the t3 builder (obviously leaving your manufacturing at t1/t2), percies will still be significantly cheaper and more effective.
Your fail point about scouting really gets me. Please write this down: At the stage in the game where MLs are being built (even rushed), you CAN always scout. It is ALWAYS your fault when you do not properly scout something. As much as you would love to sit in your own little world busily making mass fabs and SCU's, you will one day have to realize that this game requires constant interaction in the form of scouting. I'm sorry if I've ruined your life.
Lastly saying you find ML always more useful that fatty is so stupid I don't think it requires further attention.
Poch, you are rated at 500 on the ladder with 33% wins for a reason; you need to spend some more time figuring out this game before jumping to truly ridiculous conclusions.
Ze_PilOt wrote:Support ? Map control ? Anything else than throwing it blindly in an enemy base.
Please explain to me why I want a ML instead of a group of bricks and a deceiver. +.5 speed is not an acceptable use for 21k mass.
I offered 37 range because I heard suggestions of 40 from several high level players. 32 is not a significant change.
Torpedo dps of 200 isn't OP. A t3 sub does 335.
What it looks like to me is that everyone with a worthwhile opinion is content with not having to worry about a legitimate threat from a ML. Do you all really feel this was the developer's intent?