One thing I never understood about ML is what is it's actual purpose. Thematically, stealth and speed are it's advantages, but in practice (enemy air presence scouting every single pixel on the map) for how much does it actually count?
My vision of ML:
- marginally cheaper and faster to produce than other land-based experimentals (more like a general flavour of cybran units than actual gameplay significance - generally speaking, I wouldn't complain if it's cost was scaled up to that comparable of either ythotha, fatboy or GC - I point this out, because this "cost advantage" is most common excuse for ML's sub-par status, regardless of whether this "cost advantage" alone makes ML competitive to other experimentals)
- superior range and movement speed vs direct-fire land experimentals and t3 units (40 range on laser? 50 radar range? GC laser range nerf down to 30? GC omni range nerf down to 30?)
- stealth, jammer (can anything be done to make these abilities more relevant in practice, outside of hiding in the water and hoping to sneak by enemy sonar? cybran buff in general? over-prevalance of high-range omni sensors, coupled up with meta favouring small-medium maps give very little respite for sneaky cybrans pretending to appear invisible to dozens of t3 air scouts all over the map - perhaps reducing omni range or removing omni from t3 air scouts as well as reducing omni range from t3 radars is in order)
- torpedoes and anti-air weapons that are actually powerful deterrents vs enemy submarines and gunships/bombers (else what's the point of operational independence and surprise, suggested by stealth? after all competitive hit points pool and/or shield was sacrificed just to get a marginally lower chance of detection, which counts for nothing the moment cover is blown; giant hit box doesn't help escaping TMLs and artillery either)
- melts down when faced with enemy fire at 30-35 range
tl'dr at least half of ML's problems seem to be a direct result of cybran's sub-par competitive status in the current meta. When you remove mobile shields, reduce hit points across the board of all units and give stealth/jammer in return across a whole faction, but stealth/jammer offer no competitive benefits compared to superior firepower, shields or other fail-proof strategies, then no wonder why this thread even exists. Fixing ML is synonymous to fixing Cybrans at large, unless you remove stealth/jammer from ML and balance as frontline experimental instead.