One thing that should be changed is the fact that all the guns on all aircraft carriers target the primary aa gun's target. For example, the Cybran carrier has four aa guns but they all always target the same plane. They should divide their fire between targets. This can be done by setting
- Code: Select all
PrefersPrimaryWeaponTarget
to false on all auxilary aa weapon fields on all carriers so they are not slaved to the gun listed first in the blueprint.
EDIT: In addition, aircraft carriers should be faster. You can say battleships are slow because they have tons of armor. Aircraft carriers are slow because of... what? There is no reason for them to be slow. Even in real life, some of the fastest warships are aircraft carriers because they are gigantic, have little armor, and thus have alot of room for big engines.
Carriers are slower than battleships. How can you expect a carrier to support the fastest units in the game if they themselves are slower than battleships? They need to be faster, with a movement speed of about 4, maybe 4.5.
Carrier movement speed=3
Battleship movement speed=3.5
Cruiser movement speed=4.5
Destroyer movement speed=5
Slowest air unit=6 (Novax defense satellite)
Slowest air unit that can ride in a carrier=8 (restorer)
Fastest air unit/unit in game=30 (spy plane)
Carriers should be fast enough to keep up with air units to some extent.