Reduce t3 stationary arty cost

Reduce t3 stationary arty cost

Postby Ze_PilOt » 15 Feb 2013, 18:17

Reduce t3 stationary arty cost so that they're viable in 1v1 games
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Reduce t3 stationary arty cost

Postby ColonelSheppard » 15 Feb 2013, 18:44

I think a slight tweak would be good but keep in mind that there are more than only 1v1 games. I dont think about thermo or isis but about things like wonder or Pizza
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Re: Reduce t3 stationary arty cost

Postby Ze_PilOt » 15 Feb 2013, 18:46

This is the kind of unit I classify in the "not for 1v1 games" category.

There is no shame in the fact that some units are not usable in 1v1, don't forget that most (more than 80%) of the games are team games. Making them cheap enough for 1v1 will probably break team games.
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Re: Reduce t3 stationary arty cost

Postby Arkansas » 15 Feb 2013, 18:55

I think the issue here is the maps that are generally 1v1ed on. T1 arty is generally only required when there is either an untakeable choke, a prohibitive distance or a well defended land mass too large for your navy to shoot onto. None of those things can really be found in fun 1v1 games.
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Re: Reduce t3 stationary arty cost

Postby Ze_PilOt » 15 Feb 2013, 19:09

Yes that too. I don't think maps that could required T3 artys will be voted anytime soon.
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Re: Reduce t3 stationary arty cost

Postby Stratocaster » 16 Feb 2013, 09:10

3x the cost of a Fatboy is the cheapest I can see them. Coincidentally Sats are the same mass cost as fatboys. I believe 3 sats seem slightly better than 1 Arty, especially for taking out unshielded expansions (many other ways to take them out), but I also believe 2-3 T3 stationary arty totally outclasses 6-9 sats.
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Re: Reduce t3 stationary arty cost

Postby ColonelSheppard » 16 Feb 2013, 13:08

Stratocaster wrote:3x the cost of a Fatboy is the cheapest I can see them. Coincidentally Sats are the same mass cost as fatboys. I believe 3 sats seem slightly better than 1 Arty, especially for taking out unshielded expansions (many other ways to take them out), but I also believe 2-3 T3 stationary arty totally outclasses 6-9 sats.

you need 2 sats for one shield
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Re: Reduce t3 stationary arty cost

Postby pip » 16 Feb 2013, 17:36

I think the right cost for a t3 arty would be the current cost of the Scathis.
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Re: Reduce t3 stationary arty cost

Postby Zock » 16 Feb 2013, 17:44

pip wrote:I think the right cost for a t3 arty would be the current cost of the Scathis.


+1
gg no re

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Re: Reduce t3 stationary arty cost

Postby CocoaMoko » 16 Feb 2013, 23:34

The cost of the scathis (or a little more) would be nice. However, this ties in to the shield nerf, because that nerf to stationary shields right now makes one arty able to blow through even moderately-heavily shielded bases easily.
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