the scathis is not the problem
its fine just how it is. its risk reward rate is ok.
the problem is that the whole t4 scene is fucked up in my opinion.
the aeon have 2.5 useful t4 units. the battleship on water maps is a half.
the uef have only 1.5 useful t4 units. the carrier on water maps is a half.
but the cybran have 4 useful t4 units fitting for every situation.
i dont really play sera but i think they have 2.5 useful t4s.
this is my solution idea fot all artys in the game:
make all t3 artys kinda like the mavor. long range, high damage and expensive.
the mavor needs to be a stationary scathis with a faster rof than now and mabye 2 times he scathis range.
the mavors range should also be decreased.
same goes for the salvation.
so basically all t3 artys become mavors and salvation and mavor itself become stationary scathis with about the same cost but higher range and different advantages (higher dmg or range on mavor, big splash and high rof on salvation)
i know thats not excact data but im nit used to the... "balancing scene
?"
and yes i know this thread is about the scathis but this is turning into a arty balance thread anyways (something really needed)