by brn4meplz » 17 Feb 2013, 19:55
I actually have quite the soft spot for this upgrade, I feel rather responsible for why it's so shitty now.
Some history. In the SCFA beta, I used an upgraded UEF commander to tactical nuke almost every player into oblivion in an FFA on Roanoke. Back then the Range was 5-1026 and it's blast radius was 35. ( you could missile creep any base defense given a strong economy)
Aeon TMD needs help, half the time it drags the missile into the ground detonating it anyway.
Honestly I'd love to see this upgrade buffed, but it's part of a list of requirements for commanders.
I think ALL commanders need their offensive upgrades buffed. The UEF billy. The aeon Chronodampner(so useless it needs fixing) Seraphim Refracting Chronoton Amplifier.(and I'd probably bump the Cybran laser to 30 range as a sympathetic response, range in line with the gun upgrade)
The Billy. This upgrade is the most ridiculously overpriced thing. the billy nuke is 3750M and 451,800E. The launcher is 10,800M and 630,000E. The cost is sky high for what it does. To put it into perspective for launcher and 1 missile your spending 14000M, 2/3rds the cost of a monkey lord in mass but 4 times the cost in energy. And all you get is 12k damage in a small radius every 3 mins.
For its current performance the cost needs to come way down. Its cost is a late game upgrade and it's performance is late T2 early T3. If its cost is to remain the same then it's performance needs to go way up.
An interesting side note is that the visual indicator when targeting the billy is still the SCFA beta indicator I believe.
The other factions useless or underperforming upgrades need their own thread(poor aeon)
Personally I think you should be able to achieve the Billy on a T 2 economy. Extractors and Pgens.(probably a few Pgens, but it should be possible