by Wakke » 12 Feb 2013, 05:35
I also feel that way.
Pip, nice one, but I'd like to avoid using special armor types in this game. Here is my take on it:
1) No special Fire Beetle armor used: Fire Beetles always deal full damage, in full spirit of FA.
2) Fire Beetles can be manually exploded through a button. For a hotkey, use 'toggle unit production' (GAZ UI). (credits to pip)
3) A toggle button is provided to toggle between primed (explode on death) and unprimed (do not explode on death, which is the default). Choose wisely. Unprimed beetles can be recognized by the pause symbol on the units, and by the graphic of the toggle button. Note they still explode when attacking or ctrl-k-ing. For a hotkey, use 'toggle unit weapon' (GAZ UI)
Attached screenshots illustrate the concepts.
The main buff is: While beetles are still suscepbtile to other beetles' explosions, they will not die without major explosions if you've primed them.
On the other hand care has to be taken as primed beetles can hurt surrounding units and can chain explode, so playing around with when to prime beetles should create interesting scenario's.
No stats changed for now, but stat changes like the one in pip's mod can also be combined with this, should it prove necessary.
Let me know what you guys think.
Btw pip, the code you provided for ctrl k was already added through other means in FAF, so I think your mod now does things twice (see Defense.InstantDeath property of units and on death in lua of fire beetle).
- Attachments
-
- Screenshots.zip
- (1.47 MiB) Downloaded 162 times
-
- Firebeetle_Prime_Mod.zip
- (21.08 KiB) Downloaded 148 times