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Re: Galactic War is getting made

PostPosted: 07 Aug 2017, 19:18
by Brutus5000
Java please. Thank you very much.

Re: Galactic War is getting made

PostPosted: 18 Aug 2017, 14:13
by EcoNoob
Forgot to upload this, was fooling around with some name lists for the name generator, also combined Sheppy's Seraphim and Lich King's Cybran. But it turns out making everyone happy with every name was way too hard, so I leave that to Lich King. Example output:

Seraphim: [Utysh-Zahass, Voz-Izutysi, Zossuhwain, Istlouttahu, Ittost, Huhusatt, Tynau, Ihytizyh, Huohaihou, Uttonu]
UEF: [Leonard Reyes, Jeremy Nelson, Dale Davis, Paul Griffin, Dennis Cox, Eric Watson, Kenneth Green, Luis Graham, Luis West, Raymond Young]
Cybran: [Walter Russell, Flash 9, Monitor 2, Core 0, Processor 8, Ronald Cox, Processor 0, Gauge 2, Brian Peterson, Hex 5]
Aeon: [kleopatra, aegina, oria, keres, euphrosyne, ionessa, amaranda, haidee, gelasia, zephyra]

Re: Galactic War is getting made

PostPosted: 18 Aug 2017, 21:45
by Brutus5000
All hail the mighty random universe generator.

universe editor.png
universe editor.png (178.96 KiB) Viewed 4064 times

Re: Galactic War is getting made

PostPosted: 19 Aug 2017, 02:51
by Lieutenant Lich
Will a random Universe be created every season of GW?

Re: Galactic War is getting made

PostPosted: 20 Aug 2017, 01:56
by Brutus5000
That's the idea. But if we find reason not to do so, we can still re-evaluate.

Re: Galactic War is getting made

PostPosted: 21 Aug 2017, 17:21
by Ridgecroft
Keep up the awesome work! I wish I could contribute somehow but I'm not versed in anything of use.

Everything I currently do for work revolves around database management.

Re: Galactic War is getting made

PostPosted: 18 Sep 2017, 03:31
by ShlipyShlapySlop
Hey Brutus and Lextoc

I used to play GW, and needless to say, think it's a necessary addition to FAF and am excited that you guys are still working on it. I know you're working on the functional side of development and needed to delegate some of the "grunt work". Based on the past GW launches, I put some data together for Rank and Credit systems including reinforcement costs, credit bonuses, XP thresholds, etc.

Rank and Credit System:

Reinforcement and Defenses Costs:

I hope it can be helpful. I decided on specific credit values based on when it would be reasonable to buy certain types of units, but they can all be tinkered with. It seems like credits and XP would be earned in the same ways - why not keep it simple and use credits as XP? I imagine XP could work as a tally of total credits earned, like this:

Player 1 wins a game and earns 1000 credits.
Player 1 buys a reinforcement for 500 credits.
Player 1 wins another game and earns 1000 credits again.
Player 1 now has 1500 credits available in his wallet, and 2000 XP total.

Anyways, the GW discussion has been slow lately. I've seen past name-generators for each faction posted in older threads. Has anybody been working on development lately? Has the name-list been compiled yet? I'd like to help.

Re: Galactic War is getting made

PostPosted: 19 Sep 2017, 21:33
by Brutus5000
In the last weeks there was not so much progress. I finally merged my changes for the universe generation.
My biggest hurdle right now is building an interface between the faf lobby server and the gw backend server. This is a major change to the lobby server and will take a lot of time.

The name generators can still be improved alot. ...

Especially the solar system name generator needs love. Right now it just counts forward from one. ...

Another important task is building a pool of maps for the different planet environments (surface and size) and randomly choose fitting maps. Right now there is just a dummy implementation: ...

I am taking pull requests, if anybody has an improvement.

Re: Galactic War is getting made

PostPosted: 25 Sep 2017, 21:17
by Brutus5000
I finally found the time to write down the set of game mechanics and rules we will be starting with.
You can find it in the github wiki. ... asic-rules

Re: Galactic War is getting made

PostPosted: 26 Sep 2017, 23:45
by Lieutenant Lich
One thing is missing: if all defenders leave/none show up, is it an automatic win for the attackers?