Faction Intro Ideas

Faction Intro Ideas

Postby Kewl » 01 Sep 2018, 02:51

I don't know if this is even a good starting point, but this is my idea so far. Any suggestions/edits for length, style, grammar, etc. are greatly appreciated. Or if you think its trash that's fine too. :)

The Cybran Nation was created in the years just before the dawn on the Infinite War. Symbionts are the result of the merging of human conscious with an AI. They were first created by Dr. Gustaf Brackman in 2592, for the Earth Empire. These symbionts were enslaved by the Empire, being deemed a threat to the galactic order. When he saw what was done to his creations, Dr. Gustaf Brackman fled with a few of his closest symbionts to the deepest reaches of space. The Cybran Nation was formed. They seek on goal with a deadly focus: liberty. Their place in the Infinite War is freeing as many symbionts as possible, and working to secure their freedom. The Cybrans seek to accomplish this goal through guerrilla warfare across the galaxy, as their numbers are small. Their technology is reflective of their fighting style, favoring speed and stealth in favor of hp and damage output. Their units are very versatile, often having multiple side abilities.
Last edited by Kewl on 08 Sep 2018, 22:59, edited 1 time in total.
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Re: Cybran Intro Idea

Postby Kewl » 08 Sep 2018, 22:58

Idea for the UEF.


The United Earth Federation was born from the ashes of what was once the Earth Empire. As the empire splintered into various factions, they forged a new coalition around the same ideal as the old Empire, trying to reestablish the hegemony of Earth, as well as its way of living, ideals, and people. The UEF seeks to restore order to a galaxy that has long since forgotten what peace is. Their place in the Infinite War is to try and defend as many systems from enemy aggression as possible, while expanding their territory to once again encompass the entire galaxy. Their more conventional goals and way of life are reflected in their units, which would be easily recognizable to someone from as far back in time as the 21st century; they have a strong preference for conventional weaponry. Their units emphasize hp and damage output above mobility. In a head to head matchup, they have no equal.
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Re: Faction Intro Ideas

Postby Kewl » 08 Sep 2018, 23:16

Aeon Intro Idea

When human colonists first encountered alien life on Seraphim II, the seeds of the Aeon Illuminate were planted. It began when Dr. Burke was shown the Way by the aliens of the planet. The Way was a peaceful and gentle way of viewing the universe, unlike anything ever conceived by human minds. However, this peace was disrupted when the Earth Empire commander killed all of the aliens there out of fear. It was at this moment that the Aeon Illuminate were born. The Aeon have one goal: to cleanse the universe, that it may embrace the Way and have peace. Their role in the Infinite War is to push the Way into the galaxy by means of force, one planet at a time. Their embrace of the Way influences their units, which tend to have smooth, pleasing lines. The Aeon units sacrifice rate of fire for accuracy and high damage outputs. Their units are very specialized, excelling at the role which they were built to perform.
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Re: Faction Intro Ideas

Postby Kewl » 10 Sep 2018, 01:59

And the Seraphim:


For most of time, the Seraphim lived in a state of perfect peace. This changed only after the events which unfolded on Seraphim II. Here, a group of Seraphim were killed by the human race, without provocation. The human race thought that it had eliminated all of them. The human race was wrong. The bulk of the Seraphim existed in the quantum realm, transported thither by their advanced technology. When a rift was created linking their realm to man’s they emerged a deadly intent: wipe out the human race. This mission was borne out of self-preservation, fearing that if they did not strike first, then they would suffer eradication themselves. The Seraphim’s place in the War is to eradicate all those who they meet, that they may one day return to peace. The advanced technology of the Seraphim is showcased by their units, which use strange mechanics and shapes. Their units are very task specific, and rather limited in types.
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Re: Faction Intro Ideas

Postby biass » 10 Sep 2018, 06:46

You never explained what these were actually for, by the way.

But besides that, the sentences are very loose and flow poorly, often jumping from point to point. Some of the statements about the factions are incorrect, and the talking about "units" is a massive break of the 4th wall, and needs to be resaid for something more fitting. No one in universe is going to reference a tanks "hp" but more about it's armour and so on and so forth.
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Re: Faction Intro Ideas

Postby Kewl » 11 Sep 2018, 02:17

Right. The reason is to fill one of the non coding needs for Galactic War, i.e. intros for the faction selection page. It is in the non coding tasks thread. That aside, thanks for the criticism. Hopefully I can at least get the ball rolling, if not make something good enough to work, with some editing.
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Re: Faction Intro Ideas

Postby Kewl » 11 Sep 2018, 02:29

Progress?

The Cybran Nation was created in the years just before the collapse of the Earth Empire. In 2059, Dr. Gustaf Brackman successfully merged an AI with a human consciousness. The results of this union were called symbionts. When a colony of said symbionts requested independence, all symbionts in the Empire were enslaved using a secret loyalty program, being deemed a threat to the galactic order. When Dr. Brackman saw what was done to his creations, he fled with a few of his closest symbionts to the deepest reaches of space. The Cybran Nation was formed. From their remote systems, they have since pursued liberty with deadly intent. Their place in the Infinite War is free fellow symbionts from the sway of the loyalty program. The Cybrans work towards this goal through guerrilla warfare across the galaxy, as their numbers are small. Their units are well suited to fighting style, eschewing heavy armor in favor mobility and stealth. Their units are also very versatile, often having multiple side abilities.
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