The Aeon experimental point defense uab2310 makes a very annoying noise, the fire sound is played twice per shot, and I didn't find out why. When I comment this sound effect in the blueprint, there is no fire sound at all (just wanted to make sure that it was this sound effect that was played twice and not 2 separate ones).
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#Fire = Sound {
#Bank = 'UASWeapon',
#Cue = 'UAS0401_Cannon_Oblivion',
#LodCutoff = 'WeaponBig_LodCutoff',
#},
Do you have any idea ?