Units fire red lines (instahit)

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Re: Units fire red lines (instahit)

Postby CSI » 01 Jan 2018, 15:07

Sorry to ask this here but there is no topic for Experimental Wars.

The Aeon experimental point defense uab2310 makes a very annoying noise, the fire sound is played twice per shot, and I didn't find out why. When I comment this sound effect in the blueprint, there is no fire sound at all (just wanted to make sure that it was this sound effect that was played twice and not 2 separate ones).
Code: Select all
#Fire = Sound {
#Bank = 'UASWeapon',
#Cue = 'UAS0401_Cannon_Oblivion',
#LodCutoff = 'WeaponBig_LodCutoff',
#},


Do you have any idea ? :(
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Re: Units fire red lines (instahit)

Postby Franck83 » 01 Jan 2018, 15:24

Did you try with another weapon sound ? if it plays simple, it comes from the sound itself. Otherwise, it is called twice.

If it is called twice, it must be called twice from the from the derivative subclass system. You need to follow the inheritance hierarchy...to find the double call...WeaponClassscript -> factionclassweapon script->individualunitClassEcript.
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Re: Units fire red lines (instahit)

Postby CSI » 01 Jan 2018, 15:42

Well the sound itself comes from the T4 Battleship from the base game (uas0401). I'll check n the hierarchy thx
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Re: Units fire red lines (instahit)

Postby CSI » 03 Jan 2018, 03:15

What does SIZE4 or SIZE16 mean in a unit's categories ?
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Re: Units fire red lines (instahit)

Postby Sprouto » 03 Jan 2018, 03:46

Those categories are used only for triggering specific adjacency buffs, other than that they perform no functional role.
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Re: Units fire red lines (instahit)

Postby Uveso » 05 Jan 2018, 10:23

CSI wrote:Sorry to ask this here but there is no topic for Experimental Wars.


Ehm, there is a Topic for Experimental Wars:
viewtopic.php?f=30&t=12291
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Re: Units fire red lines (instahit)

Postby CSI » 05 Jan 2018, 15:02

Well it was hidden in the Xtrem wars section I looked in the Mods & Tools section
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Re: Units fire red lines (instahit)

Postby Uveso » 09 Jan 2018, 01:12

Yeah, maybe it will be better to find, if we make it a featured mod :)
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