NAVAL ECONOMY NOT ACTIVE

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Re: NAVAL ECONOMY NOT ACTIVE

Postby CookieNoob » 13 Jan 2017, 16:21

bratrstvoNODKane wrote:Then this feature is broken. I can build it only on naval resource deposits


you do know that this is about the mod "total mayhem" and not standard FAF?
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 13 Jan 2017, 23:07

CookieNoob wrote:
bratrstvoNODKane wrote:Then this feature is broken. I can build it only on naval resource deposits


you do know that this is about the mod "total mayhem" and not standard FAF?

Whats the deal with that? is this mod on FAF version too? it is.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby vongratz » 14 Jan 2017, 03:18

What mod you are utilizing? FAF alone can build submerse mass extractors, the others MODS not.
Did you are talking of this below?
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 14 Jan 2017, 11:39

vongratz wrote:What mod you are utilizing? FAF alone can build submerse mass extractors, the others MODS not.
Did you are talking of this below?

I just tried it (in FAF version ofc) without any mods then with only Total Mayhem mod and its not working.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby vongratz » 15 Jan 2017, 03:26

Ive downloaded the last version in vault - I hope that is, and TTotal Mayhem dont have any economics for water :mrgreen:

These units were found in viewtopic.php?f=30&t=12675 Xtreme Wars
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 17 Jan 2017, 00:10

vongratz wrote:Ive downloaded the last version in vault - I hope that is, and TTotal Mayhem dont have any economics for water :mrgreen:

These units were found in viewtopic.php?f=30&t=12675 Xtreme Wars


Yea, Maybe because that version is faaaar out-dated one. Newest one is here in sub-section for Total Mayhem mod.
https://forums.faforever.com/viewtopic.php?f=47&t=12248
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Re: NAVAL ECONOMY NOT ACTIVE

Postby vongratz » 17 Jan 2017, 01:47

Yes , you are right, authough I dont understand the MIXED modding, because all stuff is from another mod - THE XTREME WARS -and only in this newer Maythem version was put together.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 17 Jan 2017, 10:00

vongratz wrote:Yes , you are right, authough I dont understand the MIXED modding, because all stuff is from another mod - THE XTREME WARS -and only in this newer Maythem version was put together.

Eh, so the newest version of Total Mayhem mod is full copy of Xtreme Wars?
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Re: NAVAL ECONOMY NOT ACTIVE

Postby vongratz » 18 Jan 2017, 00:38

bratrstvoNODKane wrote:
vongratz wrote:Yes , you are right, authough I dont understand the MIXED modding, because all stuff is from another mod - THE XTREME WARS -and only in this newer Maythem version was put together.

Eh, so the newest version of Total Mayhem mod is full copy of Xtreme Wars?

Not :lol: :lol: , only half of the sea economy of the XTREME WARS appeared misteriously in TOTAL MAYTHEM !!!!They not included any level 2 energy and mass production.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 18 Jan 2017, 09:53

vongratz wrote:Not :lol: :lol: , only half of the sea economy of the XTREME WARS appeared misteriously in TOTAL MAYTHEM !!!!They not included any level 2 energy and mass production.

Ah okay. I checked Xtreme Wars in FAF, it has some error icons and seems like its a lot lite version of total mayhem/black ops mods, but naval eco is working, haha.
So, you dont know why naval eco is not working in TM mod? :(
Last edited by bratrstvoNODKane on 20 Jan 2017, 08:14, edited 1 time in total.
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