NAVAL ECONOMY NOT ACTIVE

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NAVAL ECONOMY NOT ACTIVE

Postby la0michael » 07 Nov 2016, 02:31

I Am Running Version 1.21
(The reason i haven't upgraded to newer version Is sometimes i misread directions and spend a few days to a week correcting folder placements etc)

But my issue is is everything works fine,
except the naval economy,

Now my question here is is does the naval economy items work on a depth base? If so then they don't work the item will stay red no matter how far i place it out into sea.

Or does is only work on Mass deposits and or hydro deposits, If thats the case then it still doesnt work,no matter where i place it or how far out i place it,


now My steam Client is updated to the most current version, so if anyone would like to assist me in upgrading to to a newer version of Total mayhem (hopefully that it would fix everything ) that would be very helpful and greatly appreciated, I simply dont want to mess anything up
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Re: NAVAL ECONOMY NOT ACTIVE

Postby Goldy3 » 08 Nov 2016, 06:05

Hi, those naval rex that your seeing only work on underwater rexes.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby Uveso » 09 Nov 2016, 00:56

la0michael wrote:I Am Running Version 1.21 [...] so if anyone would like to assist me in upgrading to to a newer version of Total mayhem (hopefully that it would fix everything ) that would be very helpful and greatly appreciated, I simply dont want to mess anything up


Can you post us your game.log ?
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Re: NAVAL ECONOMY NOT ACTIVE

Postby Professor » 09 Nov 2016, 01:17

It hasn't worked for me either Uveso and I was playing 1.29. I think the mass extractors and energy generators are supposed to be able to be put anywhere on water, I'm not sure on that though.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby Uveso » 09 Nov 2016, 13:00

@Professor:

i need the game log not for errors.
I want to see the game-path for mods etc to help la0michael to install the new mod version.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 07 Jan 2017, 12:27

Same problem here, cant build naval eco buildings too.
eh, what game log you want?
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Re: NAVAL ECONOMY NOT ACTIVE

Postby vongratz » 08 Jan 2017, 20:07

It hasn't worked for me either Uveso and I was playing 1.29. I think the mass extractors and energy generators are supposed to be able to be put anywhere on water, I'm not sure on that though.

Not exactly, it depends of the deep of the water. Only works in deep waters, not in shalow regions since they were created. Some maps dont allow te building since the pre-historic times.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 12 Jan 2017, 20:29

Never mind, seems like it always worked, but I didnt realize I need specific maps with under-water resource depots.
95% of maps dont have under-water resource depots, so this feature is useless, unfortunate.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby vongratz » 13 Jan 2017, 03:31

bratrstvoNODKane wrote:Never mind, seems like it always worked, but I didnt realize I need specific maps with under-water resource depots.
95% of maps dont have under-water resource depots, so this feature is useless, unfortunate.


I think you dont understood.
These mass extractors works in any water positions , as they not need to be linked to any submarine mass depots.
The only obstacle for building is when the sea level is shalow, and this limitation would be made for an entirely animation view of the extractors, some of them very good.
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Re: NAVAL ECONOMY NOT ACTIVE

Postby bratrstvoNODKane » 13 Jan 2017, 15:51

Then this feature is broken. I can build it only on naval resource deposits
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