Total Mayhem 1.37 for all game versions

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Re: Total Mayhem 1.33 for all game versions

Postby Uveso » 14 Jul 2017, 21:50

Yes unit brnst2advbattleship has some aeon stuff inside the blueprint.
I guess this unit was not finished and only was in the Aeon tree while constructing it.

I changed that all, also the UI klick sound is now from UEF.
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Re: Total Mayhem 1.33 for all game versions

Postby CommisarKharne » 22 Aug 2017, 22:54

For some unknown reason, total mayhem 1.33 seems to be broken in the current version of FAF. If I have it active, any building I upgrade builds another building on its location (so a T1 mex will build a T2 mex) and itself continue to exist (so I now have a T1 mex and a T2 mex occupying the same space). This quickly makes any game unplayable as its nearly impossible to select the correct structures for upgrades or creating units. This issue did not occur with 1.20 when I used to play, but does appear to occur now with 1.20. After a few hours of testing, this strange issue appears isolated to total mayhem (multiple mod configs were tested, including all 7 of my mods run by themselves).

There is no information on this issue ANYWHERE or how to fix it, and some assistance would be greatly appreciated.
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Re: Total Mayhem 1.33 for all game versions

Postby Uveso » 23 Aug 2017, 00:13

Hello CommisarKharne,

i am playing Total Mayhem always with the develop version of the game.
This way i see errors far before the beta and later the release version are up.

I just checked this with the actual gameversion launched from the FAForever lobby to be 100% sure.

The mod is working without errors.

Try to disable all mods except Total Mayhem and try again.

If you have errors with only Total mayhem activated, then open a new thread and post your game.log there.
Then we can see what happened.
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Re: Total Mayhem 1.33 for all game versions

Postby CommisarKharne » 23 Aug 2017, 01:15

As I said, I have already tried it by itself. I have, at this point, gone as far as deleting the contents of the mods folder, and using Total Mayhem afterwards from a fresh downloading, as well as removing/reinstalling FAF. As for posting logs, I have no idea where log files are located.
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Re: Total Mayhem 1.33 for all game versions

Postby Uveso » 23 Aug 2017, 04:02

I opened a new topic for this issue:
viewtopic.php?f=47&t=15039

I wrote in the first post, how you can create / find your game.logs.

See you there :)
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Re: Total Mayhem 1.33 for all game versions

Postby CommisarKharne » 23 Aug 2017, 07:30

After a few more hours testing and digging through my drives, the issue appears to have been caused by some of Total Mayhem's (Read: All of them (appears to be a copy of 1.20 hidden in the steam directory)) files being present as duplicates elsewhere. Suspect it was creating a conflict with itself. Not sure why FAF would load unselected items from the FA mod folder in steam as well as selected items from the FAF mod directory, but hey. This is what happens when you step away from FAF for a couple of years.
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Re: Total Mayhem 1.33 for all game versions

Postby Portres » 23 Aug 2017, 09:25

Hello All

I have a Desync when i play it with my friends online.
We all have exactly the same Mayhem version since i shared it with them via mediafire.

We also use some other mods but when disabling Total Mayhem it works without Desync.
Any ideas?
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Re: Total Mayhem 1.33 for all game versions

Postby PhilipJFry » 23 Aug 2017, 11:08

Portres wrote:Hello All

I have a Desync when i play it with my friends online.
We all have exactly the same Mayhem version since i shared it with them via mediafire.

We also use some other mods but when disabling Total Mayhem it works without Desync.
Any ideas?

please post logs
my bet is that one of your friends had an old version of total mayhem and when installing the new one he messed up and didn't install properly
cats>dogs
post logs
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Re: Total Mayhem 1.33 for all game versions

Postby Portres » 23 Aug 2017, 12:54

Okay Il post a log once i'am home but a wrong version is not possible since i shared my mod folder.
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Re: Total Mayhem 1.33 for all game versions

Postby Uveso » 23 Aug 2017, 19:20

Portres wrote:is not possible


Logs! :mrgreen:

And you can use my new TA bug topic for it:
viewtopic.php?f=47&t=15039

@CommisarKharne:
Nice to hear, its working :)
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