by Scoob » 02 Jul 2017, 12:48
Looks after one post, this is no longer considered spam. Nice. Here's my original post in detail:
Hey all,
We've been playing the Total Mayhem mod version 1.21 pretty much exclusively for some time, and I've only very recently switched to 1.31. One thing I've observed, and that other have commented on here, is the oddly over-powered T1 tanks available.
In version 1.21 these tanks are present, but they're not all unlocked at the start of the game. How they used to work, which I thought was pretty clever, is as follows:
When a Land Factory is just T1, only the weakest of the Total Mayhem tanks are available to build.
When a Land Factory is upgraded to T2, we gain the extra T2 build tab as expected. However, additional, slightly tougher variants of the Total Mayhem T1 Tanks are added to the T1 Tab.
When Land Factory is upgraded to T3, we gain the extra T3 build tab, again as expected. However, at this point the final, toughest variants of the T1 Tanks are added to the T1 Tab.
Basically, in Total Mayhem v1.21, the "OP" 2000 hit point T1 Tank only] became available when the Land Factory was upgraded to T3. This sorta made it a T3 unit, but it appeared in the T1 tab. So, while not as strong as other T3 units by quite a margin, it was very quick to build.
I'm not aware at which point between 1.21 and 1.31 that this approach to unlocking said units was lost, but reinstating it would restore balance quite nicely. Currently, when we play, we use 1.21 so as not to give UEF players an advantage. Note: we play exclusively UEF currently, so I cannot comment on other factions having a similar issue.
Cheers,
Scoob.