Total Mayhem 1.36 for all game versions

Moderators: Uveso, burnie222

Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 07 Dec 2018, 07:01

@slinki:

"Adding" the forged alliance game is not enough, you need to enter your gamekey from your original game into steam.
Then you own a steam version of the game and you can download it as normal steam game.

Thats why the client says you don't own the game at the moment.


@masterchief1327:

i am sorry but i only maintain the mod (error fixing and patching for the latest game version)
So there will be no new units for this mod.

If you want orbital factories and spaceships the use the orbital wars mod:
http://forums.faforever.com/viewtopic.php?f=41&t=12416
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Re: Total Mayhem 1.36 for all game versions

Postby masterchief1327 » 07 Dec 2018, 07:48

oh okay but also this new version is amazing i like how some of the experimentals look like mechwarriors
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Re: Total Mayhem 1.36 for all game versions

Postby Rewilon » 23 Dec 2018, 15:17

Hi there! :)

Are any updates planned, which will nerf the overpowered units like Perses to balance the game?
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Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 23 Dec 2018, 18:56

Hello Rewilon,

well i reduced the cost of the perses for the next version but only because it was consuming to much eco while building with a single engineer.

Perses has low DPS for its cost.
Class: Experimental Tech4
Mass cost: 40,000
DPS: 1000

Compared to the Ex-Catalyst:
Class: Experimental Tech3
Mass cost 8,000
DPS: 1500

So you could build 5 Ex-Catalyst with 7500 DPS instead of one Perses with 1000 DPS.

But if you are interested in balancing Total Mayhem, then make a balancing plan and post it here.
We can discuss this and then you can change the unit-blueprints in your personal Total Mayhem folder and test the balanced units.

After this, you can copy the blueprint files into a .ZIP and i will implement your changes maybe to the next version.
(I write "maybe" just in case your changes are to dramatic. Have in mind that i try to maintain this mod in its original state.)

PS: Total mayhem is meant to be overpowered, so only balance between Total mayhem units please ;) (Or have a good reason otherwise)
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Re: Total Mayhem 1.36 for all game versions

Postby Ostrik » 09 Jan 2019, 05:41

I can't seem to get the sound to work?? I've looked around at this thread and tried copying the sound files into various folders, but nothing seems to work.

Thanks.
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Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 09 Jan 2019, 06:26

Hello Ostrik,

like i wrote in the first post, if you play Supreme commander over the FAF client, then you should hear the sound.
Or copy the TM sound files to your game/sounds folder.

Would be nice if you could post your game.log file.
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