Total Mayhem 1.36 for all game versions

Moderators: Uveso, burnie222

Total Mayhem 1.36 for all game versions

Postby Uveso » 13 Apr 2016, 02:41

This is Total Mayhem version 1.36 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+

Total Mayhem <for all gameversions> v1.36
http://faforever.uveso.de/TotalMayhem(AllGameVersions)-v1.36.rar
DownloadSize: 275 MB, Unpacked: 714 MB


Special Thanks to:

Author: Burnie222
Models: OrangeKnight, Brandon
Sounds: adamstrange
Coding: Domino


How to install:

Unrar the archive.

First copy the "TotalMayhem" folder from inside the Mods directory to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"

Only if you don't play on FAF:
Copy all files from inside the "Mods\TotalMayhem\Sounds" folder to your "game\Sounds" directory:
"C:\...games...\Supreme Commander - Forged Alliance\Sounds\"


This Mod adds the following 52 buildings and 128 Units and 23 Experimental to the game:

UEF Buildings:
UEF - TECH1 - LAND : Mayor MK1 - (Experimental Gatling Defense System)
UEF - TECH1 - LAND : Refuel & Repair - (Air Staging Facility)
UEF - TECH1 - LAND : Sky-Force - (HydroCarbon Anti-Air Perimeter Control System)
UEF - TECH1 - LAND : Thug MK1 - (Heavy Point Defense)
UEF - TECH1 - LAND : Pulverizer - (Anti-Navy Defense)
UEF - TECH1 - LAND : Mayor MK2 - (Experimental Gatling Defense System)
UEF - TECH1 - LAND : Mortimer - (Heavy Artillery Installation)
UEF - TECH1 - LAND : Thug MK2 - (Heavy Point Defense)
UEF - TECH1 - LAND : Overlook - (HydroCarbon Perimeter Monitoring System)
UEF - TECH1 - LAND : Lumberjack - (Experimental Artillery Installation)
UEF - TECH1 - NAVAL : Munson - (Naval Mass Rig)
UEF - TECH1 - NAVAL : HPG X100 - (Hydroelectric Power Generator)
UEF - TECH2 - LAND : Tower Boss MK2 - (Experimental Plasmacannon)
UEF - TECH2 - LAND : Ace - (Heavy Point Defense)
UEF - TECH2 - LAND : Big Jack - (Experimental Artillery Installation)
UEF - TECH2 - LAND : Tower Boss MK3 - (Experimental Plasmacannon)
UEF - TECH3 - LAND : Rocket Pad - (Rocket Defense System)
UEF - TECH3 - LAND : Ex-Catalyst - (Super Heavy Point Defense)
UEF - EXPERIMENTAL - LAND : Perses - (Experimental Point Defense)

UEF Units build by factory:
UEF - TECH1 - LAND : Predator MK1 - (Heavy Tank)
UEF - TECH1 - LAND : Predator MK2 - (Heavy Tank)
UEF - TECH1 - LAND : Marmor MK2 - (Medium Tank)
UEF - TECH1 - LAND : Marmor MK1 - (Medium Tank)
UEF - TECH1 - LAND : Totem MK2 - (Battle Tank)
UEF - TECH1 - LAND : Marmor MK3 - (Medium Tank)
UEF - TECH1 - LAND : Totem MK1 - (Battle Tank)
UEF - TECH1 - LAND : Predator MK3 - (Heavy Tank)
UEF - TECH1 - AIR : Afterburner - (Advanced FighterBomber)
UEF - TECH1 - AIR : Pugnator - (Fighter)
UEF - TECH1 - NAVAL : Polestar Class - (Artilleryship)
UEF - TECH1 - NAVAL : Meridian Class - (Battleship)
UEF - TECH2 - LAND : Twister MK3 - (Heavy Armored Tank)
UEF - TECH2 - LAND : Boxer - (Battle Tank)
UEF - TECH2 - LAND : Pot Shot - (Medium Artillery)
UEF - TECH2 - LAND : Twister MK2 - (Heavy Armored Tank)
UEF - TECH2 - AIR : Vortec - (Fighter)
UEF - TECH2 - NAVAL : Refiner Class - (Advanced Battleship)
UEF - TECH3 - LAND : Air Grinder - (Mobile Anti-Air)
UEF - TECH3 - LAND : Bull - (Battle Tank)
UEF - TECH3 - LAND : Superfly - (Rocket Battery)
UEF - TECH3 - LAND : IronFist - (Armored Battle Bot)
UEF - TECH3 - LAND : Crawler - (Heavy Tank)
UEF - TECH3 - AIR : Falcon - (Stealth Fighter)

UEF Experimentals:
UEF - TECH1 - LAND : Thunderstrike - (Advanced Battle Tank)
UEF - TECH1 - LAND : Warden - (Advanced Battle Bot)
UEF - TECH1 - LAND : UnderTaker - (Advanced Assault Tank)
UEF - TECH1 - LAND : Kruger - (Advanced Assault Tank)
UEF - TECH1 - AIR : Imperium - (Advanced Gunship)
UEF - TECH2 - LAND : Horizon - (Advanced Mobile Defense System)
UEF - TECH2 - LAND : Firestorm - (Advanced Light Assault Mech)
UEF - TECH2 - LAND : Jackhammer - (Advanced Assault Bot)
UEF - TECH2 - LAND : Marksman - (Advanced Sniper Tank)
UEF - TECH2 - LAND : Banshee - (Advanced Gatling Mech)
UEF - TECH2 - LAND : Tomahawk - (Advanced Tactical Missile Launcher)
UEF - TECH3 - LAND : Owens - (Advanced Long-Range Missile Mech)
UEF - TECH3 - LAND : Hurricane - (Advanced Battlemech)
UEF - TECH3 - AIR : Havoc - (Advanced Bomber)
UEF - EXPERIMENTAL - LAND : Rampart - (Experimental Mobile Artillery)
UEF - EXPERIMENTAL - LAND : Mayhem IV - (Prototype Ultraheavy Battlemech)
UEF - EXPERIMENTAL - LAND : Doomsday - (Prototype Mobile Fortress)
UEF - EXPERIMENTAL - LAND : Argus - (Experimental Battlemech)
UEF - EXPERIMENTAL - LAND : Mayhem II - (Experimental Heavy Battlemech)
UEF - EXPERIMENTAL - LAND : Blood Asp - (Experimental Heavy Mech)

CYBRAN Buildings:
CYBRAN - TECH1 - LAND : Hacker - (HydroCarbon Perimeter Monitoring System)
CYBRAN - TECH1 - LAND : Dominion - (Advanced Rapid-Fire Artillery)
CYBRAN - TECH1 - LAND : Pen MK2 - (Experimental Point Defense)
CYBRAN - TECH1 - LAND : Spearhead - (Anti-Navy Defense)
CYBRAN - TECH1 - LAND : Pen MK1 - (Experimental Point Defense)
CYBRAN - TECH1 - LAND : Coyote MK2 - (Heavy Point Defense)
CYBRAN - TECH1 - LAND : Coyote MK1 - (Heavy Point Defense)
CYBRAN - TECH1 - LAND : Irondale - (Air Staging Facility)
CYBRAN - TECH1 - NAVAL : Palo - (Naval Mass Rig)
CYBRAN - TECH1 - NAVAL : Cabin - (Hydroelectric Power Generator)
CYBRAN - TECH2 - LAND : Sabertooth - (Heavy Point Defense)
CYBRAN - TECH2 - LAND : Anode - (Experimental Point Defense)
CYBRAN - TECH3 - LAND : Tripple Threat - (Heavy Point Defense)
CYBRAN - TECH3 - LAND : Agronar - (Rocket Defense System)

CYBRAN Units build by factory:
CYBRAN - TECH1 - LAND : Roach - (Assault Tank)
CYBRAN - TECH1 - LAND : Reaper MK2 - (Battle Tank)
CYBRAN - TECH1 - LAND : Scarab - (Heavy Tank)
CYBRAN - TECH1 - LAND : Reaper MK1 - (Battle Tank)
CYBRAN - TECH1 - LAND : Aes Supporter - (Light Rocket Mech)
CYBRAN - TECH1 - LAND : Reaper MK3 - (Battle Tank)
CYBRAN - TECH1 - LAND : Razor - (Medium Tank)
CYBRAN - TECH1 - LAND : Aes - (Light Battle Mech)
CYBRAN - TECH1 - AIR : Velox - (Interceptor)
CYBRAN - TECH1 - AIR : Venom - (Combat Fighter)
CYBRAN - TECH1 - NAVAL : Coelacanth Class - (Battlecruiser)
CYBRAN - TECH1 - NAVAL : Charcaradon Class - (Destroyer)
CYBRAN - TECH2 - LAND : Caminara MK3 - (Advanced Battle Tank)
CYBRAN - TECH2 - LAND : Leeroy MK2 - (Heavy Armored Tank)
CYBRAN - TECH2 - LAND : Caminara MK2 - (Advanced Battle Tank)
CYBRAN - TECH2 - LAND : Leeroy MK3 - (Heavy Armored Tank)
CYBRAN - TECH2 - LAND : Cybermech - (Battle Mech)
CYBRAN - TECH2 - LAND : Raider - (Stealth Tank)
CYBRAN - TECH2 - AIR : Firefly - (Stealth Fighter)
CYBRAN - TECH2 - AIR : Eagle-Eye - (Advanced Stealth Bomber)
CYBRAN - TECH3 - LAND : Sentinel - (Mobile Anti-Air)
CYBRAN - TECH3 - LAND : Raptor - (Assault Mech)
CYBRAN - TECH3 - LAND : Delusion - (Laser Tank)
CYBRAN - TECH3 - LAND : Demon - (Battle Tank)
CYBRAN - TECH3 - LAND : Destructor - (Heavy Battle Mech)
CYBRAN - TECH3 - LAND : Scarlet - (Rocket Battery)
CYBRAN - TECH3 - LAND : Carnage - (Medium Tank)
CYBRAN - TECH3 - AIR : Cobra - (Multi-Purpose Fighter)

CYBRAN Experimentals:
CYBRAN - TECH1 - LAND : Talon - (Advanced Battle Tank)
CYBRAN - TECH1 - LAND : LaserBot - (Advanced Light Mech)
CYBRAN - TECH1 - LAND : Karakurt - (Advanced Assault Bot)
CYBRAN - TECH1 - LAND : Redhawk - (Advanced Battle Bot)
CYBRAN - TECH1 - AIR : Eclipse - (Advanced Gunship)
CYBRAN - TECH2 - LAND : WildCat - (Advanced Gatling Mech)
CYBRAN - TECH2 - LAND : Pyrite - (Advanced Riot Bot)
CYBRAN - TECH2 - LAND : Argiope - (Advanced Mobile Artillery)
CYBRAN - TECH2 - AIR : Intruder - (Advanced Gunship)
CYBRAN - TECH3 - LAND : Gargantua - (Advanced Assault Bot)
CYBRAN - TECH3 - LAND : Consolidator - (Advanced Battle Bot)
CYBRAN - EXPERIMENTAL - LAND : MadCat II - (Experimental Heavy Assault Mech)
CYBRAN - EXPERIMENTAL - LAND : MadCat - (Experimental Heavy Mech)
CYBRAN - EXPERIMENTAL - LAND : Exemplar - (Experimental Battle Spiderbot)
CYBRAN - EXPERIMENTAL - LAND : Indigo - (Experimental Mobile Cloakfield Generator)
CYBRAN - EXPERIMENTAL - LAND : MadCat IV - (Experimental Heavy Mech)
CYBRAN - EXPERIMENTAL - LAND : Vulture - (Experimental Medium Mech)
CYBRAN - EXPERIMENTAL - LAND : Snakebite - (Prototype Battle Bot)
CYBRAN - EXPERIMENTAL - LAND : Avalanche - (Prototype Ultraheavy Beetlebot)

AEON Buildings:
AEON - TECH1 - LAND : Mastermind - (HydroCarbon Engineering Station)
AEON - TECH1 - LAND : Mizura - (Experimental Point Defense)
AEON - TECH1 - LAND : Zpyker - (Heavy Point Defense)
AEON - TECH1 - LAND : Finther - (HydroCarbon Perimeter Monitoring System)
AEON - TECH1 - LAND : Refresher - (Air Staging Facility)
AEON - TECH1 - LAND : Warper - (Anti-Navy Defense)
AEON - TECH1 - NAVAL : Fordyce - (Hydroelectric Power Generator)
AEON - TECH1 - NAVAL : Redway - (Naval Mass Rig)
AEON - TECH2 - LAND : Functionality - (Experimental Point Defense)
AEON - TECH3 - LAND : Zheela mk2 - (Heavy Plasma Artillery Installation)
AEON - TECH3 - LAND : Brute - (Super Heavy Point Defense)

AEON Units build by factory:
AEON - TECH1 - LAND : Fate MK1 - (Advanced Battle Tank)
AEON - TECH1 - LAND : Hervour MK1 - (Battle Tank)
AEON - TECH1 - LAND : Lintea MK1 - (Medium Tank)
AEON - TECH1 - LAND : Lintea MK2 - (Medium Tank)
AEON - TECH1 - LAND : Lintea MK3 - (Medium Tank)
AEON - TECH1 - LAND : Aurora - (Light Tank)
AEON - TECH1 - LAND : Hervour MK2 - (Battle Tank)
AEON - TECH1 - LAND : Fate MK2 - (Advanced Battle Tank)
AEON - TECH1 - AIR : Musca - (Interceptor)
AEON - TECH1 - AIR : Vaikana - (Fighter)
AEON - TECH1 - NAVAL : Undine Class - (Battleship)
AEON - TECH1 - NAVAL : Chronos Class - (Destroyer)
AEON - TECH2 - LAND : Pumice - (Medium Tank)
AEON - TECH2 - LAND : Gheel - (Heavy Hover Tank)
AEON - TECH2 - AIR : Twilight - (Fighter/Bomber)
AEON - TECH2 - NAVAL : Magnetite Class - (Advanced Battleship)
AEON - TECH3 - LAND : Tachylite - (Mobile Anti-Air)
AEON - TECH3 - LAND : Rhyolite II - (Battle Tank)
AEON - TECH3 - LAND : Hydra - (Siege Mech)
AEON - TECH3 - LAND : Rhyolite - (Battle Tank)
AEON - TECH3 - LAND : Serval - (Armored Battle Bot)
AEON - TECH3 - LAND : Eruption - (Plasma Battery)
AEON - TECH3 - AIR : Stinger - (Stealth Fighter)
AEON - TECH3 - NAVAL : Lupen Class - (Advanced Battle Ship)

AEON Experimentals:
AEON - TECH1 - LAND : Tridymite - (Advanced Battle Tank)
AEON - TECH1 - LAND : Starfall - (Advanced Mobile Artillery)
AEON - TECH1 - LAND : Crusader - (Advanced Assault Tank)
AEON - TECH1 - LAND : Quadrobot - (Advanced Assault Bot)
AEON - TECH1 - AIR : Flying Beauty - (Engineering Drone)
AEON - TECH1 - AIR : Halcyon - (Advanced Gunship)
AEON - TECH2 - LAND : Templar - (Advanced Tank Hunter)
AEON - TECH2 - LAND : Akuma - (Advanced Battle Mech)
AEON - TECH2 - LAND : Gonarch - (Advanced Battle Tank)
AEON - TECH2 - LAND : Terminator - (Advanced Laser Bot)
AEON - TECH2 - AIR : Galaxy - (Advanced AA Gunship)
AEON - TECH3 - LAND : Granite - (Advanced Support Tank)
AEON - TECH3 - AIR : Valiant - (Advanced Bomber)
AEON - EXPERIMENTAL - LAND : NovaCat II - (Experimental Battle Mech)
AEON - EXPERIMENTAL - LAND : Cougar - (Experimental Light Mech)
AEON - EXPERIMENTAL - LAND : NovaCat - (Experimental Heavy Mech)
AEON - EXPERIMENTAL - LAND : Paladin - (Illuminate Knight)
AEON - EXPERIMENTAL - LAND : Enforcer - (Experimental Heavy Assault Mech)
AEON - EXPERIMENTAL - LAND : Uziel - (Experimental Medium Mech)
AEON - EXPERIMENTAL - LAND : Hades - (Prototype Ultraheavy Battlebot)
AEON - EXPERIMENTAL - AIR : Illuminate Pride - (Prototype Flying Fortress)

SERAPHIM Buildings:
SERAPHIM - TECH1 - LAND : Hethula-Uttaus - (Heavy Point Defense)
SERAPHIM - TECH1 - LAND : Thuos-Thaamla - (Anti-Navy Defense)
SERAPHIM - TECH1 - LAND : Uyal Ha-Esel - (HydroCarbon Perimeter Monitoring System)
SERAPHIM - TECH1 - LAND : Ve-Us - (Experimental Point Defense)
SERAPHIM - TECH1 - NAVAL : Cedro - (Naval Mass Rig)
SERAPHIM - TECH1 - NAVAL : Eruya-leatoh - (Hydroelectric Power Generator)
SERAPHIM - TECH2 - LAND : Heth-Athala - (Experimental Point Defense)
SERAPHIM - TECH3 - LAND : Athaamla - (Heavy Point Defense)

SERAPHIM Units build by factory:
SERAPHIM - TECH1 - LAND : Hethaam - (Battle Tank)
SERAPHIM - TECH1 - LAND : Yenshavoh - (Heavy Tank)
SERAPHIM - TECH1 - LAND : Hethistle-ve - (Assault Tank)
SERAPHIM - TECH1 - LAND : Othazyne - (Heavy Battle Bot)
SERAPHIM - TECH2 - LAND : Iltha - (Heavy Battle Bot)
SERAPHIM - TECH2 - AIR : Uhthesinn - (Fighter)
SERAPHIM - TECH3 - LAND : Heth-Zthuha - (Thau Battery)
SERAPHIM - TECH3 - LAND : Hethaamah - (Battle Tank)

SERAPHIM Experimentals:
SERAPHIM - TECH1 - LAND : Yath-Us - (Advanced Assault Tank)
SERAPHIM - TECH1 - LAND : Tha-Yath - (Advanced AA Battle Bot)
SERAPHIM - TECH1 - LAND : Thaam-Thuum - (Advanced Battle Bot)
SERAPHIM - TECH1 - AIR : Vesinnee - (Advanced Bomber)
SERAPHIM - TECH1 - AIR : Ia-Usla - (Advanced Gunship)
SERAPHIM - TECH2 - LAND : Athusil - (Advanced Heavy Assault Bot)
SERAPHIM - TECH2 - LAND : Yenah-lao - (Advanced Battle Bot)
SERAPHIM - EXPERIMENTAL - LAND : Thaez-Atha - (Experimental Mega Bot)


Update 12.Apr.2016 (v1.25)
- The mod is now compatible with game versions 1.5.3599, 3650, 3652, 1.6.6.
- Added basic Icon Support, in case the BlackOps/internal Global Icon Support is missing. (All hooks are disabled, if gameversion 3652+ is detected.)
- Changed SorianExperimentalBuilders.lua. The Ai will now build experimentals when ever possible. Up to 4 land and 2 air Experimentals at the same time.
- Deleted Unit.lua. it was used to give the AI an additional cheat. Not needed with the modified SorianExperimentalBuilders.lua
- Changed some of the Sorian AI platoons inside customunits folder
- Reseted all "IconFadeInZoom" to 130.
- Fixed problem with the "XSL0001_Capture_Start" sound missing.

Update 15.Apr.2016 (v1.26)
-Fixed a bug in unitscripts where no mass was left inside the Wreckage when a unit was destroyed. (89 units affected).
-Deleted 73 unused unit icons.

Update 16.Apr.2016 (v1.27)
-Added energy being after dead like the Ythotha has. - Unit BRPT3SHBM Thaez-Atha - (Experimental Mega Bot)
-Added all CreateAttachedEmitter to self.Trash

Update 11.Mar.2016 (v1.28)
-Set all Land Experimental units to LODcutoff = 500 (same like factories)
-Set all Air Experimental units to LODcutoff = 600 (so they disappear at last, if you zoom out)
-Fixed selection-reticle and categories on some units.
-Units BRNT1HPDT2, BRNT1EXPDT2, BRNT2EPDT3 are moved from Tech1 to Tech2 tree.
-Fixed invalid bone "Exhaust_left" on unit BRMT1EXTANK

Update 29.Jun.2016 (v1.29)
-Fixed General.Icon on all units. (Background icon in Buildmenu)
-Fixed Display.Abilities on all units. (Info inside unit Tooltip)
-Unit BRPT3SHBM Thaez-Atha - (Experimental Mega Bot): Energy being spawns now when reclaimed.
-Unit brnst2advbattleship (Advanced Battleship) Added missing Categorie 'AEON'
-Unit brmt3garg (Advanced Assault Bot) Deleted non-existent WeaponUnpackAnimation "/mods/TotalMayhem/units/BRMT3HAM/BRMT3HAM_deploy.sca"
-Removed BUILTBYTIER4COMMANDER from all unit categories. (Not needed with the new Black Ops Version)

Update 06.Nov.2016 (v1.30)
-Fixed a bug where AI autoattack weapons are enabled for human player on "OnDetachedFromTransport" (81 units affected)
-Unit xea3204 Flying Beauty (Engineering Drone) Fixed drone not returning to engineer station after assisting.
-Unit BRNT3ADVBTBOT (Hurricane) Fixed function OnLostTarget for TDFPlasmaCannonWeaponD
-Unit BRNAT1ADVFIG (Afterburner) Fixed missing autoattack scripts for AI

Update 07.Apr.2017 (v1.31)
-Unit BRMT3CLOAKER (Indigo) Fixed cloak. (Added cloak to make it visible that a cloakfield is also cloaking the emitting unit.)

Update 02.Jul.2017 (v1.32)
-Changed sorian AI scripts for some units.
-Changed build order on several units to not build before the factory is upgraded
-Fixed DeathImpact weapon on several air units

Update 02.Jul.2017 (v1.33)
-Changed build order on several units to not build before the factory is upgraded

Update 28.Aug.2017 (v1.34)
-Fixed version check for steam games (uiutil.lua, gamecommon.lua, unitview.lua).
-Unit brnst2advbattleship - Refiner Class - (Advanced Battleship) moved from Aeon to UEF build tree.

Update 15.Nov.2017 (v1.35)
-Unit brnt2exm2 - Advanced Tactical Missile Launcher. Fixed pack/unpack animation and attack rules.
-Added file check to see if the mod is in it's original file state.

Update 26.Apr.2018 (v1.36)
-Moved Mod icon to mod root folder
-Changed the buildplatoon from T1EnergyProduction to T1HydroCarbon for Hydro buildings.
-Changed buildchance to 25% of T2AADefense for some units.
-Fixed issues with CapsTable and SpecialToggle button on unit BRNT3BLASP
Last edited by Uveso on 06 Nov 2016, 08:27, edited 5 times in total.
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Re: Total Mayhem 1.28 for all game versions

Postby vongratz » 29 Jun 2016, 17:52

:? OH Why so few new warships ??? Did the splendid pics ingame of several in Mod db will come to light?
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Re: Total Mayhem 1.29 for all game versions

Postby Uveso » 29 Jun 2016, 23:38

Update 29.Jun.2016 (v1.29)
(See 1st Post.)

@vongratz:
I guess there are so few Warships because making Land Units is more fun.
And I am sorry, i dont know what you mean with your 2nd sentence :/
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Re: Total Mayhem 1.29 for all game versions

Postby vongratz » 30 Jun 2016, 10:51

Its about the T1and T2 ships depicted in moddb Image !! Alot of them.http://www.moddb.com/mods/total-mayhem1/images/uef-tech-1-fleet1#imagebox
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Re: Total Mayhem 1.29 for all game versions

Postby Uveso » 30 Jun 2016, 18:39

Now i know what you mean.

Those and many other models are never gone live in Total Mayhem.

Don't ask me why. Maybe they where never finished, used in other mods or transfered to SupCom2 Mods.
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Re: Total Mayhem 1.29 for all game versions

Postby la0michael » 14 Jul 2016, 10:50

I really enjoy this MOD it is my absolute favorite, I almost say EW when someone suggest the vanilla version. lol though i have a few questions Will this version in this thread be placed/submitted into the vault in FAF/steam version?

As it is now as an RAR file i cant get to it and i believe it causes problems once its been downloaded.
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Re: Total Mayhem 1.29 for all game versions

Postby Uveso » 28 Jul 2016, 17:38

Well, never thought about RAR or ZIP archives.
If i upload this to the vault, i will make ZIP's if necessary.

If u need a free unRAR program, you can use 7-Zip.
This program can handle AR, ARJ, CAB, CHM, CPIO, CramFS, DMG, EXT, FAT, GPT, HFS, IHEX, ISO, LZH, LZMA, MBR, MSI, NSIS, NTFS, QCOW2, RAR, RPM, SquashFS, UDF, UEFI, VDI, VHD, VMDK, WIM, XAR and Z Archives.
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Re: Total Mayhem 1.29 for all game versions

Postby marxmy » 13 Aug 2016, 11:32

hey guys,

i love this mod <3 , but it is not listed in the lobby =(
When will the upload in faf Lobby will follow ?

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Re: Total Mayhem 1.29 for all game versions

Postby Uveso » 13 Aug 2016, 20:32

Hello marxmy,

there is actual no plan to upload this to FAF.

And there is a simple reason:
Total Mayhem is using additional sound files, and i wait for a small patch that will allow the game to play sounds from inside mod folders.

Icedreamer is working on Black Ops at the moment, and he will implement the sound stuff into the main game.
After this is done, i will upload Total Mahyem into the FAF Vault.

I can't say, how long this will take, but you can see the progress here:
BlackOps Release Schedule https://github.com/aeoncleanse/Mods/issues/150

greetings, Uveso
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Re: Total Mayhem 1.29 for all game versions

Postby Tanksy » 31 Aug 2016, 23:16

As long as this and BlackOps can update and also be usable on non-FAF games then that's great!

Can I ask, why are there so many UEF tanks that are different models of the same tank? For example, the Maomer (I think that's its name) has three models -- I only ever feel the need to use the Mk 3 (Quad barrelled), and it makes me wonder why there are lower versions. I know there's the obvious differences like costs, health and weaponry, but did you ever consider reducing it to just one tank and then having it upgrade through the different units through veterancy or some other system? (Like in Experimental Wars.) It seems like the UEF Factory is now just full of tanks that only differ very slightly, and in the end I only go for the latest models of these tanks -- like the Mk 3 Predator, or the Maomer as I already mentioned.
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