Units fire red lines (instahit)

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Re: Units fire red lines (instahit)

Postby CSI » 10 Jul 2017, 19:35

Alright, now I want to make some arti units fire with high arc : UEF arti boat, UEF T2 mobile arti, Cybran T2 exp mobile arti..

What do I need to change to make it work properly ? Ty
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Re: Units fire red lines (instahit)

Postby Uveso » 11 Jul 2017, 03:13

Good question.

In this case i have to pass.
I don't know any difference between low and high arc in relation to any other weapon value.
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Re: Units fire red lines (instahit)

Postby CSI » 11 Jul 2017, 12:03

Haha ! Alright, for some reason the UEF T2 mobile arti works fine but not the arti ships (I just tried changing the pitch range) so I'll keep it lowarc it's not a big deal
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Re: Units fire red lines (instahit)

Postby vongratz » 11 Jul 2017, 12:55

Because this
BallisticArc = 'RULEUBA_LowArc', I found in the artillery ship from Mayhem.
You need
BallisticArc = 'RULEUBA_HighArc', in each gun.
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Re: Units fire red lines (instahit)

Postby CSI » 11 Jul 2017, 13:39

Yeah of course that's what I did but they just don't fire
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Re: Units fire red lines (instahit)

Postby Sprouto » 11 Jul 2017, 21:55

Now you need to futz with the muzzle velocity - high arc weapons are very sensitive to it (either too fast or too slow will affect the ability of the weapon to target within the range you give it. For a good example - check the T2 artillery blueprint for suitable muzzle velocity.
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Re: Units fire red lines (instahit)

Postby CSI » 17 Jul 2017, 02:29

Hey I'm almost done, I want to make the T1 battleships experimentals, but when I choose an area to build it, the ship is equivalent to a cube.
I'm talking about the green rectangle you know.

Where do I change this in the script ?
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Re: Units fire red lines (instahit)

Postby Uveso » 17 Jul 2017, 17:04

I am not shure what you mean, but i guess you need to change (add) this:
Code: Select all
SkirtSizeX = 12,
SkirtSizeZ = 12,


If not, please make a screenshot or post the unit_script.lua file from your experimental T1 ship.
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Re: Units fire red lines (instahit)

Postby CSI » 17 Jul 2017, 19:28

Yep that's it
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Re: Units fire red lines (instahit)

Postby CSI » 17 Jul 2017, 20:18

Ok I struggle a bit with this.

Here is the script and the result in game :

https://www.dropbox.com/s/pa3ly7lcbbd40 ... it.bp?dl=0

https://prnt.sc/fwu4d8


Looks like there is a minimum width (SkirtSizeX), I tried 2, 1, it's always the same thing, even with an offset
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