Aulex wrote:IceDreamer wrote:UEF/Cybran are actually bugged in their behavior, aiming directly for the boat like a normal bomber
that's considered a bug?
Yeah it's a bug which I *think* was caused by the community bugfix patch, way back in 3607. When the trajectory for bombs was changed, the UEF/Cybran are using the algorithm which makes bombs hit targets on the nose, yet they still fire torpedoes which, by the projectile code, should be hitting the water and homing in. I could be wrong in thinking it's unintended, but it's certainly not the best scenario I can see, and it's created this enormous imbalance.
Depending on what the balance team decide obviously, but were it up to me I'd create a variant of the bomb-drop algorithm which doesn't act like any of the current torpedo bombers, instead dropping the bomb on a path so it impacts the water at a variable distance about half-way between drop point and the target. Then I'd increase the turn-rate on the projectiles and do some other adjustments to prevent the whole bottoming out thing in shallow seas. Once all that's done, for faction diversity, the balance team has options for torpedo defence vulnerability, the impact point of the torpedo, torpedo velocity etc, as well as all the normal HP/DPS/cost stuff.