Forged Alliance Forever Forums
IceDreamer wrote:Someone on github should have seen the problem before it was merged. I think Xinnony did, but for god knows what reason he chose to not say anything, instead blowing it out of proportion here.
Let's not forget this has not made it main game, and would have been spotted once we went to final QA before releasing a patch!
Xinnony wrote:I need reports all the problems not here before, just because you accept anythings and other devlopper create this problems on my scripts ...
@Xinnony Ze_Pilot has not measured it. I told him how to measure it, he continues to claim it cannot possibly be faster.
Until he can be bothered to qualify his statements with facts, it seems futile to continue to try and talk to him.
Do you really think I did it for no reason? That Sheeo would approve changing 223 images for no apparent gain? That'd be ridiculous.
That Sheeo would approve changing 223 images for no apparent gain?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
I'm not touch, not MY script.ckitching wrote:- Prevented CPU benchmark from continuing to run once the lobby has been left or the game started (causing lag at the start of games)
Always workedckitching wrote:- Players selecting "random faction" now get the factional skin for the faction they end up playing as once the game starts (unless they turned factional skins off)
I fixed this ...ckitching wrote:- Rank and CPU benchmark score now show up for observers (instead of "nil"). You can now determine which observer would help balance your game
You know why Rating number not have Shadow ?ckitching wrote:- Missing dropshadow from "Rating" number (was inconsistent with the "Games" number next to it)
Worked before !ckitching wrote:- Custom backgrounds now work in "Skirmish" mode.
Small typockitching wrote:- Removed extra space around "Rerun CPU benchmark" button.
- The button label for Skirmish mode's "Load" button is now properly centered (and a few other little visual twiddles)
Goodckitching wrote:- The large map preview no longer has a highly-pixelated bordr, but a nice, sharp one.
Caused by youckitching wrote:I'm not the only one to make contributions during the period. IceDreamer did (at least) the following:
- Vastly helped me fixing the dds image quality regression that started this thread.
- Stopped the "Lobby Presets" menu's buttons from overflowing its container.
For this i asked to Sheeo two fix, but not agree, but if you talk to about it will be accepted easily and quickly.ckitching wrote:- Fixed LAN games for Steam users.
To sum up: You create a new problems too on change my worked script.ckitching wrote:To sum up: It is not the case that problems exist "just because you accept anythings and other devlopper create this problems on my scripts". There were problems before: it is seeing them when playing that motivated me to start contributing. The claim that everything was fine and now I'm coming along and breaking it is materially false.
If you continue to fucked all my script, never !ckitching wrote:Will you please stop yelling at me now?
IceDreamer wrote:Same for you Xinnony, the sources you used to create the awesome lobby visuals would be great for the community to have access to.
IceDreamer wrote:Ze_PilOt - Since you seem to be watching this thread... I took your casual advice from an earlier post somewhere and there's now a repo for art asset masters like photoshop, gimp or whatever original source material was used. Do you have any such files lying around, such as from creating Galactic War, or just the general client UI, that you could upload so that we have every available resource?
Same for you Xinnony, the sources you used to create the awesome lobby visuals would be great for the community to have access to.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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