partytime wrote:Thanks Sir. I am trying to make a hotkey for t1 interceptors, asf and swift winds... so at the moment I exclude ahwassa by excluding EXPERIMENTAL. Not great though.
Don't have a solution for Notha yet.
Here's what I'm using:
UISelectionByCategory("AIR HIGHALTAIR ANTIAIR", false,false,false,false)
SelectUnits(EntityCategoryFilterOut(categories.BOMBER + categories.EXPERIMENTAL, GetSelectedUnits()))
Lextoc - I'm actually doing this to keep my corsairs out of my air fights
Ah much more advanced than me, I didn't know how to filter out. I just have:
['Select all fighters'] = {
order = 2,
action = 'UI_SelectByCategory AIR HIGHALTAIR ANTIAIR BUILTBYTIER3FACTORY',
category = 'Custom Keys'
},
Which leads to Corsairs in dogfights as well
. Would love the categories to work a bit better and to have a functioning key for this. Might have to open a github issue? I guess the workaround is to steal your order and not use Sera
Edit - except I don't know how/where to paste in your seriously different syntax without breaking my game.prefs