Proposal: Satellite Fix

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Proposal: Satellite Fix

Postby A_vehicle » 17 Aug 2014, 03:23

Instead of doing something to the air crash damage of the Novax satellite, what if it were only targetable by T3 SAM turrets. To balance this, the satellite station becomes a factory for building as many satellites as you want. The satellites could be nerfed to address their spamability. I got this idea from comments in the Satellite building's script from the developers:
Code: Select all
#****************************************************************************
#**
#**  File     :  /cdimage/units/XEB2402/XEB2402_script.lua
#**  Author(s):  Dru Staltman
#**
#**  Summary  :  UEF Sub Orbital Laser
#**
#**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
#****************************************************************************
local TStructureUnit = import('/lua/terranunits.lua').TStructureUnit

XEB2402 = Class(TStructureUnit) {   
    DeathThreadDestructionWaitTime = 8,
   
    OnStopBeingBuilt = function(self)
        TStructureUnit.OnStopBeingBuilt(self)
        ChangeState( self, self.OpenState )
    end,
   
    OpenState = State() {

        Main = function(self)           
            local newSat = not self.Satellite
           
            --># Play open animations.  Currently both play after unit finished, but will change
            --># to play one while being built and one when finished
            --># Can't use PermOpenAnimation because of the satellite
            local bp = self:GetBlueprint()
            self.AnimManip = CreateAnimator(self)
            self.AnimManip:PlayAnim( '/units/XEB2402/XEB2402_aopen.sca' )
            self.Trash:Add(self.AnimManip)
            self:PlayUnitSound('MoveArms')
            WaitFor( self.AnimManip )


...So they must have originally planned for the satellite hq to be a factory that builds more satellites! Also, we can shoot down satellites in real life with modern (but more specialized) SAM technology, so it stands to reason that in supcom they could do the same.

To implement this, the satellite would have to be modded to not set itself as the child of the hq and vice versa, so that if you shot down the satellite the hq wouldn't ctrl-K.

EDIT!: I just realized this probably should have gone in the "Suggestions" forum. Oops!
Please move this post if appropriate!
Typical Voodoo Edition Map Dialog:
Master_lee wrote:Varaxis ist loser vote all my maps 1 !!! he cant make maps noob go home !!!!!!

Padfoot141 wrote:Terrible map. Spawn with 6 commanders and there are civillians with fatboys.

Master_lee wrote:Padfoot141 go home loser ! go play thermo !
A_vehicle
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