Forged Alliance Forever Forums
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Ze_PilOt wrote:I don't know what fix you are talking about but the turret is still broken for seraphim.
Krapougnak wrote:Yep it was the "beam weapons mod" by ???, some of it was integrated in a FAF patch if I remember correctly.
IceDreamer wrote:Krapougnak wrote: I was going to attempt to reduce the issue further (It's a huge problem with GC vs SCUs) but I have been thwarted by the fact that there appears to be no way to adjust hitbox size/position on-the-fly from ingame.
Resin_Smoker wrote:IceDreamer wrote:Krapougnak wrote: I was going to attempt to reduce the issue further (It's a huge problem with GC vs SCUs) but I have been thwarted by the fact that there appears to be no way to adjust hitbox size/position on-the-fly from ingame.
You can adjust size/position on-the-fly....but it wouldn't be fast enough to compensate for the hit-box offset or what i call "hit-box drag".
This is part of why all aircraft have such HUGE hit-boxes relative to their mesh size. The speeding aircraft can often leave their hit-boxes trailing behind them and thus the hit box is simplified (sphere shaped) and overly large to compensate for the drag effects.
P.S. This is something that Domino and I have been aware of for 3-4 years now.
Resin
IceDreamer wrote:
I think you misunderstand me; I don't want to change the hitbox constantly through the code, I want a way of changing it ingame via the UI. That way I can see exactly what change needs to be made to each box, rather than having to make a change, boot, check it, adjust the change, reboot, check etc. That takes forever.
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