Ingame Unit Descriptions

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Re: Ingame Unit Descriptions

Postby IceDreamer » 27 Apr 2014, 10:23

Feedback from Deering, the lovely fellow:

Triple check for RAS if it is upped 'by' or 'to' that amount
T2/T3 Engineering upgrades - Mention Regen there too
LAB - Don't need to specify 'flying' transports
Eco Buildings - When adjacency is mentioned, specify that it's M/E consuming structures which need to be built

Finished product live and included in Serious Tweak Pack V4. It's on the vault.
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Re: Ingame Unit Descriptions

Postby Barker » 25 May 2014, 13:48

So I ran over the descriptions and found a few things you might want to consider either adding or changing:

Flak is spelled wrong on the Ythotha.
Titan has "Shrug of light engagements" in its description.
The UEF SACU engineering drone can construct T3 buildings. You have it as T1 in the description.

And as for suggestions:
Mention that energy storage grants access to overcharge?
Should the Aurora description say something about its range? Its the defining feature of the unit, so I figure it should come up.
Mention that MML is mainly used to outrange T2 point defence? It has almost no use outside of that, and it is handy for new players to know that.
The Aeon T1 bomber says that it drops EMP bombs - should that be clarified to say that it stuns units? Other EMP units have this clarification
Should the UEF Battleship have something about being able to hit submerged units?

Aside from these minor things, the descriptions were great.
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Re: Ingame Unit Descriptions

Postby IceDreamer » 25 May 2014, 17:53

Thanks so much Barker, I'll see what I can do :)
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