Beam Weaponry

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Re: Beam Weaponry

Postby Resin_Smoker » 09 Oct 2014, 21:12

Glad that everything worked out.
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Re: Beam Weaponry

Postby pittlebelge » 09 Oct 2014, 22:01

I may be a silly request but would it be possible to have the cybran ACU's beam shoot from the head and have it treated as a separate turret?
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Re: Beam Weaponry

Postby IceDreamer » 10 Oct 2014, 23:24

Possible? Yes. Happening? I think not...
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Re: Beam Weaponry

Postby Domino » 26 Oct 2014, 00:01

Hi,

At best you can only do a hack job, the "original dev's" hacked in beam weapons onto the original projectile weapons, you can tweak them but fixing them to behave as we expect is always going to be a non starter. it will just do your head in and you could end up with something even worst than what we have now.
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Re: Beam Weaponry

Postby IceDreamer » 26 Oct 2014, 16:07

Domino wrote:Hi,

At best you can only do a hack job, the "original dev's" hacked in beam weapons onto the original projectile weapons, you can tweak them but fixing them to behave as we expect is always going to be a non starter. it will just do your head in and you could end up with something even worst than what we have now.


Unless of course we can reverse engineer the engine code to get access to the right parts, which is something we now have the capability to do in the future :p
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Re: Beam Weaponry

Postby Hellcat » 11 Feb 2015, 11:43

**UP**

Please someone jump in the real problem regarding ML Beam and GC beam as well... I'm not building ever a ML or a GC when it can be destroyed by 2 cybran SACU because the beam just dont want to hit them..... thats reallly boring :(
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