Tools

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Re: Tools

Postby Domino » 29 Nov 2013, 17:59

ive done a quick fix that worked so there is no rush for you to fix it, but it does need fixing :),

Code: Select all
GpgNetSend('SaveBuilderFiles', savePath , ScenarioId .. '_', FormatData.GetFormattedData( saveData ), FormatData.GetFormattedData( scenarioData ) )


notice that i added .. '_' to the scenarioid param :) this works for both functions.

you can add this fix on the next iteration of the server when we add the Order function that we need to parse when the map files are saved..
that will be soon.

as soon as we get all that working we can literally make some missions.. its really close now.
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Re: Tools

Postby johnie102 » 27 Dec 2013, 17:19

Soooo... how close were you again?
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Re: Tools

Postby Domino » 27 Dec 2013, 22:35

its so close you can literally smell its breathe!
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Re: Tools

Postby shadowlorda1 » 30 Dec 2013, 06:50

its been half a month will it be done before the end of the year? or sometime next year?
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Re: Tools

Postby Domino » 30 Dec 2013, 18:05

Hey,

i cant give ETA when it will be finished completely as its an ongoing project,
however we should have a working beta in the next few weeks, time has come very short ATM
as ive started a new job, that doesnt mean the project is dead because it isnt, it just means
i dont have as much time as i did to work on the mod.

i PROMISE though ill do my best to have the orders and groups locked in within a few weeks from now.

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Re: Tools

Postby Domino » 01 Jan 2014, 14:08

Zep,

any chance i can get an ultra fast fix to the server,

i need these 2 bugs fixing,

in the SaveBuilderfiles function i need you to add _builder to the ScenarioId part of the function currently it just adds builder.

Code: Select all
GpgNetSend('SaveBuilderFiles', savePath , ScenarioId .. '_', FormatData.GetFormattedData( saveData ), FormatData.GetFormattedData( scenarioData ) )

see how i added the '_' afer scenarioId i need you to add that underscore to your code for that function in the server, im sure you know what i mean.

the second bug is i the SaveMapFiles function its completely saving the wrong name format for the map.

its saving eow_003_builder_scenario and eow_003_builder_save directly into the maps folder, the _builder part that the server is adding needs to be removed. so it just says eow_003_scenario.lua

Code: Select all
GpgNetSend('SaveMapFiles', savePath , ScenarioId .. '_', FormatData.GetFormattedData( saveData ), FormatData.GetFormattedData( scenarioData ) )


again i added the underscore at the scenarioId part. else if would just be eow_003builder_scenario which is also incorrect for the base map folder..

IF you can do these like now for me please that would be awesome.
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Re: Tools

Postby Domino » 01 Jan 2014, 17:16

Zep,

ok now there is no rush again, it would have been nice to have these small fixes today but it matters not,
i just changed the code back again to use the old functions for the time being.

now i have work all week so prolly wont mod again now til next weekend, so if i could get those fixes within
the next week that would be good.

thanks.
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Re: Tools

Postby Ze_PilOt » 01 Jan 2014, 17:35

I don't have time currently, and probably won't have it until GW is done.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Tools

Postby Domino » 01 Jan 2014, 17:55

what, seriously, how long will that be pal?
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Re: Tools

Postby Domino » 01 Jan 2014, 22:37

hey,

i did this to fix the file naming bug and the script file problem.. hope its correct, it works, so thats the main thing,
would you have done it a different way though?

http://pastebin.com/vemaiDH5
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