Page 4 of 4

Re: When weapons don't fire

PostPosted: 06 Aug 2018, 01:53
by Uveso
Lets say you have a ship with a flare antimissile system.
The antimissile flare weapon is attached to the ShipBone "FlareBone".

If you now change the flare weapon with a nuklear launcher that was attached on the old unit at bone "NukeBone",
then you need to rename the bone from the launcherblueprint from "NukeBone" to "FlareBone".
Thats all, the weapon should work now.

Now you want to attach a weapon turret to the same place.
A Weapon turret has 3 bones; "PitchBone", "YawBone" and "MuzzleBone".

Because the ship has only 1 available bone for the weapon, you can't add that weapon there.
In this case you need a 3d model program and add 2 more bones or it will not work.

Re: When weapons don't fire

PostPosted: 06 Aug 2018, 17:24
by stardust
Hmm, I had a feeling that was it. So let's say I copy the weapon code from another unit and copy-paste it into my prototype. As long as I preserve the muzzle bone from the original, I SHOULD be able to get it to work without having to use a 3D modeling program, correct? Even if I just use the weapon itself without the turret?

*tries it*

Shucks, didn't do anything. MOST INTERESTING. It didn't break anything at least!

Re: When weapons don't fire

PostPosted: 07 Aug 2018, 01:16
by Uveso
Yeah, modifying an existing model can be harder then creating a unit from scratch :)

Re: When weapons don't fire

PostPosted: 07 Aug 2018, 07:48
by Franck83
Blender is a nice 3D editor. It's free and you have plugins to import and export supcom 3D models.

Re: When weapons don't fire

PostPosted: 08 Aug 2018, 00:40
by stardust
I tried blender, couldn't figure out how to use it to save my life! And maybe it was something I was lacking, but I could only ever see a tiny portion of an imported model, on the rare occasion I was able to import successfully! Between that, and several other CAD programs, I basically stick with coding. Though not for lack of trying! About the only CAD program that makes sense to me is the Lego one. Stud.io is what it's called, but that's probably because it has preset shapes to use, and intuitive visuals. :P