When weapons don't fire

Post here if you want to help developing something for FAF.

Re: When weapons don't fire

Postby Uveso » 23 Jul 2018, 18:40

Hello Stardust,

yes the Orbital Wars Reborn mod is out of date and the author "asdrubaelvect" has abandoned it 2014
Thats why i revived the old Orbital Wars mod. It's the last working and updated Orbital Wars mod:
http://forums.faforever.com/viewtopic.php?f=30&t=12414

Do you use the game.log for debugging or error searching ?
Or do you use the ingame debug log for it ?

If not, set your game to Windowed mode and press [F9] while playing.
A new (log) window will show up. Use it!
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Re: When weapons don't fire

Postby Uveso » 23 Jul 2018, 21:16

I did a fast search for blueprint errors. Please fix all errors and send me the mod again.
I did not checked any unit, that has no unitname. If you add the unitname then i need to check those units also.

here is the first row of errors:

Initializing unit blueprint for brost2advbattleship
Initializing field Footprint of RUnitBlueprint at 0x169afe00
Initializing field SizeX of SFootprint at 0x169afed8
WARNING: Invalid value for unsigned char at 0x169afed8: string 1.3999999761581

Initializing unit blueprint for brost3bship
Initializing field Footprint of RUnitBlueprint at 0x169b0400
Initializing field SizeX of SFootprint at 0x169b04d8
WARNING: Invalid value for unsigned char at 0x169b04d8: string 5.5

- Unit gmsb310 (Engineering Station) Categories.TECH3 dont match TechLevel (RULEUTL_Basic)
Please change (General.TechLevel = 'RULEUTL_Basic',) to (General.TechLevel = 'RULEUTL_Secret',) in file [gmsb310_unit.bp]

- Unit gmsb310 Name: Hiyathuum (Engineering Station) has a wrong BackgroundIcon: "land"
Please change (General.Icon = 'land',) to (General.Icon = 'amph',) in file [gmsb310_unit.bp]

- Unit uab1208 has no Unitname! Description=(Medium Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [uab1208_unit.bp]

- Unit ct4bs (Experimental Dreadnought) Categories.EXPERIMENTAL dont match TechLevel (RULEUTL_Secret)
Please change (General.TechLevel = 'RULEUTL_Secret',) to (General.TechLevel = 'RULEUTL_Experimental',) in file [ct4bs_unit.bp]

- Unit brost2advbattleship (Battlecruiser) Categories.TECH3 dont match TechLevel (RULEUTL_Advanced)
Please change (General.TechLevel = 'RULEUTL_Advanced',) to (General.TechLevel = 'RULEUTL_Secret',) in file [brost2advbattleship_unit.bp]

- Unit brmt1advnavygun (Naval Defense Battery) Categories.TECH3 dont match TechLevel (RULEUTL_Advanced)
Please change (General.TechLevel = 'RULEUTL_Advanced',) to (General.TechLevel = 'RULEUTL_Secret',) in file [brmt1advnavygun_unit.bp]

- Unit ues0202b (Escort Cruiser) Categories.TECH2 dont match TechLevel (RULEUTL_Secret)
Please change (General.TechLevel = 'RULEUTL_Secret',) to (General.TechLevel = 'RULEUTL_Advanced',) in file [ues0202b_unit.bp]

- Unit urs0300 (Heavy Cruiser) Categories.TECH2 dont match TechLevel (RULEUTL_Secret)
Please change (General.TechLevel = 'RULEUTL_Secret',) to (General.TechLevel = 'RULEUTL_Advanced',) in file [urs0300_unit.bp]

- Unit urb1107 has no Unitname! Description=(Hydroelectric Power Generator)
Please add (General.UnitName = "xyz",) to file [urb1107_unit.bp]

- Unit ueb1208 has no Unitname! Description=(Medium Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [ueb1208_unit.bp]

- Unit ana_uab4301 Name: Blinding Aegis (Experimental Super Heavy Shield Generator) has wrong SelectionPriority
Please change (General.SelectionPriority = 1,) to (General.SelectionPriority = 5,) in file [ana_uab4301_unit.bp]

- Unit brnt1advnavygun (Naval Defense Battery) Categories.TECH3 dont match TechLevel (RULEUTL_Advanced)
Please change (General.TechLevel = 'RULEUTL_Advanced',) to (General.TechLevel = 'RULEUTL_Secret',) in file [brnt1advnavygun_unit.bp]

- Unit tbs0007 (Experimental Super Heavy Shield Generator) Categories.EXPERIMENTAL dont match TechLevel (RULEUTL_Secret)
Please change (General.TechLevel = 'RULEUTL_Secret',) to (General.TechLevel = 'RULEUTL_Experimental',) in file [tbs0007_unit.bp]

- Unit urs0104 Name: Ranger Class (Ranger Frigate) has a wrong BackgroundIcon: "sea"
Please change (General.Icon = 'sea',) to (General.Icon = 'amph',) in file [urs0104_unit.bp]

- Unit brpt1advnavygun (Anti-Navy Defense) Categories.TECH3 dont match TechLevel (RULEUTL_Basic)
Please change (General.TechLevel = 'RULEUTL_Basic',) to (General.TechLevel = 'RULEUTL_Secret',) in file [brpt1advnavygun_unit.bp]

- Unit ueb1108 has no Unitname! Description=(Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [ueb1108_unit.bp]

- Unit tbc0008 (Experimental Super Heavy Shield Generator) Categories.EXPERIMENTAL dont match TechLevel (RULEUTL_Advanced)
Please change (General.TechLevel = 'RULEUTL_Advanced',) to (General.TechLevel = 'RULEUTL_Experimental',) in file [tbc0008_unit.bp]

- Unit uab1108 has no Unitname! Description=(Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [uab1108_unit.bp]

- Unit urb1108 has no Unitname! Description=(Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [urb1108_unit.bp]

- Unit xsb1108 has no Unitname! Description=(Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [xsb1108_unit.bp]

- Unit ura4411 (Space Battlecruiser) Categories.EXPERIMENTAL dont match TechLevel (RULEUTL_Secret)
Please change (General.TechLevel = 'RULEUTL_Secret',) to (General.TechLevel = 'RULEUTL_Experimental',) in file [ura4411_unit.bp]

- Unit:(ura4411) (Space Battlecruiser) is an Aircraft without DeathImpact weapon!
Please add this Weaponarray to file [ura4411_unit.bp]
Weapon = {
{
Damage = 244,
DamageFriendly = true,
DamageRadius = 12,
DamageType = 'Normal',
DisplayName = 'Air Crash',
DummyWeapon = true,
FiringTolerance = 2,
Label = 'DeathImpact',
WeaponCategory = 'Death',
},
},

- Unit brot1advnavygun (Naval Defense Battery) Categories.TECH3 dont match TechLevel (RULEUTL_Advanced)
Please change (General.TechLevel = 'RULEUTL_Advanced',) to (General.TechLevel = 'RULEUTL_Secret',) in file [brot1advnavygun_unit.bp]

- Unit brot1advnavygun Name: Warper (Naval Defense Battery) has a wrong BackgroundIcon: "sea"
Please change (General.Icon = 'sea',) to (General.Icon = 'amph',) in file [brot1advnavygun_unit.bp]

- Unit usn3004 (Aircraft Carrier) Categories.TECH3 dont match TechLevel (RULEUTL_Advanced)
Please change (General.TechLevel = 'RULEUTL_Advanced',) to (General.TechLevel = 'RULEUTL_Secret',) in file [usn3004_unit.bp]

- Unit xsb1208 has no Unitname! Description=(Medium Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [xsb1208_unit.bp]

- Unit urb1208 has no Unitname! Description=(Medium Naval Mass Rig)
Please add (General.UnitName = "xyz",) to file [urb1208_unit.bp]

- Unit uab1107 has no Unitname! Description=(Hydroelectric Power Generator)
Please add (General.UnitName = "xyz",) to file [uab1107_unit.bp]

- Unit tbu0001 Name: Core Pulse Shield (Experimental Super Heavy Shield Generator) has wrong SelectionPriority
Please change (General.SelectionPriority = 1,) to (General.SelectionPriority = 5,) in file [tbu0001_unit.bp]

- Unit ut4bs (Experimental Battleship) Categories.EXPERIMENTAL dont match TechLevel (RULEUTL_Secret)
Please change (General.TechLevel = 'RULEUTL_Secret',) to (General.TechLevel = 'RULEUTL_Experimental',) in file [ut4bs_unit.bp]

- Unit ues0202 (Missile Cruiser) Categories.TECH3 dont match TechLevel (RULEUTL_Advanced)
Please change (General.TechLevel = 'RULEUTL_Advanced',) to (General.TechLevel = 'RULEUTL_Secret',) in file [ues0202_unit.bp]
Last edited by Uveso on 24 Jul 2018, 02:54, edited 3 times in total.
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Uveso
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Re: When weapons don't fire

Postby Uveso » 23 Jul 2018, 21:17

More errors:

- no Unit exist for Icon "ues0209"
Please delete Icon "/mods/naval unit pack 1.0/icons/ues0209_icon.dds"

- no Unit exist for Icon "bab5102"
Please delete Icon "/mods/naval unit pack 1.0/icons/bab5102_icon.dds"

- no Unit exist for Icon "brb5102"
Please delete Icon "/mods/naval unit pack 1.0/icons/brb5102_icon.dds"

- no Unit exist for Icon "brost1destr"
Please delete Icon "/mods/naval unit pack 1.0/icons/brost1destr_icon.dds"


Errors from strategic icons are almost because FAF has a "bigger icon support" build in, but many icons are missing.
So you can basicaly ignore this or change the icon to one that exist.


- Unit bes0402 (Experimental Dreadnaught) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit brost1battleship (Gun Cruiser) StrategicIconName (icon_ship1_antinavy) dont match TechLevel (2)
Please change (StrategicIconName = 'icon_ship1_antinavy',) to (StrategicIconName = 'icon_ship2_antinavy',) in file [brost1battleship_unit.bp]

- Unit bss0206 (Heavy cruiser) StrategicIconName (icon_ship2_directfire) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_directfire.dds" to directory "/textures/ui/icons_strategic/"

- Unit brost3bship (Dreadnought) StrategicIconName (icon_ship3_directfire) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_directfire.dds" to directory "/textures/ui/icons_strategic/"

- Unit gmsb310 (Engineering Station) StrategicIconName (icon_structure3_engineer) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_engineer.dds" to directory "/textures/ui/icons_strategic/"

- Unit bab5205 (Advanced Air Staging Facility) StrategicIconName (icon_structure3_air) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_air.dds" to directory "/textures/ui/icons_strategic/"

- Unit brs0402 (Experimental Dreadnaught) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit ueb1201b (Water Power Plant) StrategicIconName (icon_structure2_energy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure2_energy.dds" to directory "/textures/ui/icons_strategic/"

- Unit brnst1battleship (Assault Cruiser) StrategicIconName (icon_ship1_antinavy) dont match TechLevel (2)
Please change (StrategicIconName = 'icon_ship1_antinavy',) to (StrategicIconName = 'icon_ship2_antinavy',) in file [brnst1battleship_unit.bp]

- Unit uab1208 (Medium Naval Mass Rig) StrategicIconName (icon_structure2_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure2_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit brs0305 (Assault Submarine) StrategicIconName (icon_sub3_antinavy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_sub3_antinavy.dds" to directory "/textures/ui/icons_strategic/"

- Unit ues0103 (Frigate) StrategicIconName (icon_ship1_intel) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship1_intel.dds" to directory "/textures/ui/icons_strategic/"

- Unit ues0100 (Corvette) StrategicIconName (icon_ship1_antinavy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship1_antinavy.dds" to directory "/textures/ui/icons_strategic/"

- Unit xsb1107 (Hydroelectric Power Generator) StrategicIconName (icon_structure1_energy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_energy.dds" to directory "/textures/ui/icons_strategic/"

- Unit bsb1106 (Mass & Energy Storage) StrategicIconName (icon_structure3_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit ct4bs (Experimental Dreadnought) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit brb1106 (Mass & Energy Storage) StrategicIconName (icon_structure3_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit ees0301 (Advanced Tactical Submarine) StrategicIconName (icon_sub3_missile) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_sub3_missile.dds" to directory "/textures/ui/icons_strategic/"

- Unit tbu0001 (Experimental Super Heavy Shield Generator) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit brb5205 (Advanced Air Staging Facility) StrategicIconName (icon_structure3_air) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_air.dds" to directory "/textures/ui/icons_strategic/"

- Unit brost2advbattleship (Battlecruiser) StrategicIconName (icon_ship3_antiair) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_antiair.dds" to directory "/textures/ui/icons_strategic/"

- Unit ueb1302b (Mass Reactor) StrategicIconName (icon_structure3_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit brmt1advnavygun (Naval Defense Battery) StrategicIconName (icon_structure1_antinavy) dont match TechLevel (3)
Please change (StrategicIconName = 'icon_structure1_antinavy',) to (StrategicIconName = 'icon_structure3_antinavy',) in file [brmt1advnavygun_unit.bp]

- Unit ues0202b (Escort Cruiser) StrategicIconName (icon_ship3_antiair) dont match TechLevel (2)
Please change (StrategicIconName = 'icon_ship3_antiair',) to (StrategicIconName = 'icon_ship2_antiair',) in file [ues0202b_unit.bp]

- Unit urs0300 (Heavy Cruiser) StrategicIconName (icon_ship3_antiair) dont match TechLevel (2)
Please change (StrategicIconName = 'icon_ship3_antiair',) to (StrategicIconName = 'icon_ship2_antiair',) in file [urs0300_unit.bp]

- Unit urb1107 (Hydroelectric Power Generator) StrategicIconName (icon_structure1_energy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_energy.dds" to directory "/textures/ui/icons_strategic/"

- Unit ueb1208 (Medium Naval Mass Rig) StrategicIconName (icon_structure2_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure2_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit ues0208 (Heavy Cruiser) StrategicIconName (icon_ship2_directfire) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_directfire.dds" to directory "/textures/ui/icons_strategic/"

- Unit ees0302 (Escort Frigate) StrategicIconName (icon_ship3_intel) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_intel.dds" to directory "/textures/ui/icons_strategic/"

- Unit urs0202 (Escort Cruiser) StrategicIconName (icon_ship2_antiair) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_antiair.dds" to directory "/textures/ui/icons_strategic/"

- Unit uas0200 (Strike Cruiser) StrategicIconName (icon_ship2_directfire) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_directfire.dds" to directory "/textures/ui/icons_strategic/"

- Unit xss0201 (Destroyer) StrategicIconName (icon_ship2_antinavy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_antinavy.dds" to directory "/textures/ui/icons_strategic/"

- Unit ana_uab4301 (Experimental Super Heavy Shield Generator) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit brnt1advnavygun (Naval Defense Battery) StrategicIconName (icon_structure1_antinavy) dont match TechLevel (3)
Please change (StrategicIconName = 'icon_structure1_antinavy',) to (StrategicIconName = 'icon_structure3_antinavy',) in file [brnt1advnavygun_unit.bp]

- Unit tbs0007 (Experimental Super Heavy Shield Generator) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit urs0104 (Ranger Frigate) StrategicIconName (icon_ship1_missile) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship1_missile.dds" to directory "/textures/ui/icons_strategic/"

- Unit ues0201 (Destroyer) StrategicIconName (icon_ship2_antinavy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_antinavy.dds" to directory "/textures/ui/icons_strategic/"

- Unit brpt1advnavygun (Anti-Navy Defense) StrategicIconName (icon_structure1_antinavy) dont match TechLevel (3)
Please change (StrategicIconName = 'icon_structure1_antinavy',) to (StrategicIconName = 'icon_structure3_antinavy',) in file [brpt1advnavygun_unit.bp]

- Unit ueb1108 (Naval Mass Rig) StrategicIconName (icon_structure1_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit ers0302 (Attack Frigate) StrategicIconName (icon_ship3_antinavy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_antinavy.dds" to directory "/textures/ui/icons_strategic/"

- Unit tbc0008 (Experimental Super Heavy Shield Generator) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit uab1108 (Naval Mass Rig) StrategicIconName (icon_structure1_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit urb1108 (Naval Mass Rig) StrategicIconName (icon_structure1_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit xsb1108 (Naval Mass Rig) StrategicIconName (icon_structure1_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit ura4411 (Space Battlecruiser) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit brot1advnavygun (Naval Defense Battery) StrategicIconName (icon_structure1_antinavy) dont match TechLevel (3)
Please change (StrategicIconName = 'icon_structure1_antinavy',) to (StrategicIconName = 'icon_structure3_antinavy',) in file [brot1advnavygun_unit.bp]

- Unit xsb2306 (Heavy Point Defense) StrategicIconName (icon_structure3_directfire) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_directfire.dds" to directory "/textures/ui/icons_strategic/"

- Unit urb2306 (Obelisk) StrategicIconName (icon_structure3_directfire) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_directfire.dds" to directory "/textures/ui/icons_strategic/"

- Unit xss0202 (Cruiser) StrategicIconName (icon_ship2_antiair) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_antiair.dds" to directory "/textures/ui/icons_strategic/"

- Unit uab1103b (Resource Generator) StrategicIconName (icon_structure1_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit uas0201 (Destroyer) StrategicIconName (icon_ship2_antinavy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_antinavy.dds" to directory "/textures/ui/icons_strategic/"

- Unit eas0302 (Escort Frigate) StrategicIconName (icon_ship3_intel) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_intel.dds" to directory "/textures/ui/icons_strategic/"

- Unit usn3004 (Aircraft Carrier) StrategicIconName (icon_ship3_air) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_air.dds" to directory "/textures/ui/icons_strategic/"

- Unit ueb1103b (Mass Reactor) StrategicIconName (icon_structure1_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit xsb1208 (Medium Naval Mass Rig) StrategicIconName (icon_structure2_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure2_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit urb1208 (Medium Naval Mass Rig) StrategicIconName (icon_structure2_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure2_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit brs0304 (Battlecruiser) StrategicIconName (icon_ship3_antiair) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_antiair.dds" to directory "/textures/ui/icons_strategic/"

- Unit tcsa0201 (Advanced Attack Frigate) StrategicIconName (icon_ship2_antinavy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_antinavy.dds" to directory "/textures/ui/icons_strategic/"

- Unit urs0204 (Light Cruiser) StrategicIconName (icon_ship2_directfire) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship2_directfire.dds" to directory "/textures/ui/icons_strategic/"

- Unit urb1103b (Mass Reactor) StrategicIconName (icon_structure1_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit bss0401 (Experimental Dreadnought) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit bsb5205 (Advanced Air Staging Beacon) StrategicIconName (icon_structure3_air) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_air.dds" to directory "/textures/ui/icons_strategic/"

- Unit uab1107 (Hydroelectric Power Generator) StrategicIconName (icon_structure1_energy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_energy.dds" to directory "/textures/ui/icons_strategic/"

- Unit xss0104 (Arty Frigate) StrategicIconName (icon_ship1_missile) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship1_missile.dds" to directory "/textures/ui/icons_strategic/"

- Unit urb1105b (Multi Storage) StrategicIconName (icon_structure2_energy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure2_energy.dds" to directory "/textures/ui/icons_strategic/"

- Unit bss0306 (Battlecruiser) StrategicIconName (icon_ship3_intel) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_ship3_intel.dds" to directory "/textures/ui/icons_strategic/"

- Unit ueb1107 (Hydroelectric Power Generator) StrategicIconName (icon_structure1_energy) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure1_energy.dds" to directory "/textures/ui/icons_strategic/"

- Unit ut4bs (Experimental Battleship) StrategicIconName (icon_experimental_generic) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_experimental_generic.dds" to directory "/textures/ui/icons_strategic/"

- Unit bab1106 (Mass & Energy Storage) StrategicIconName (icon_structure3_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit ueb1202b (Mass Reactor) StrategicIconName (icon_structure2_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure2_mass.dds" to directory "/textures/ui/icons_strategic/"

- Unit beb5205 (Advanced Air Staging Facility) StrategicIconName (icon_structure3_air) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_air.dds" to directory "/textures/ui/icons_strategic/"

- Unit ues0202 (Missile Cruiser) StrategicIconName (icon_ship2_antiair) dont match TechLevel (3)
Please change (StrategicIconName = 'icon_ship2_antiair',) to (StrategicIconName = 'icon_ship3_antiair',) in file [ues0202_unit.bp]

- Unit beb1106 (Mass & Energy Storage) StrategicIconName (icon_structure3_mass) not declared in "straticons.lua"
Please add new Strategic-Icon "icon_structure3_mass.dds" to directory "/textures/ui/icons_strategic/"
Last edited by Uveso on 24 Jul 2018, 03:19, edited 2 times in total.
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Uveso
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Re: When weapons don't fire

Postby Uveso » 23 Jul 2018, 21:17

And some more errors:


- Unit brost3bship Name: Punishment Class (Dreadnought) Ability mismatch!
Please Change "Display.Abilities" in file [brost3bship_unit.bp]
Abilities = {
'<LOC ability_sonar>Sonar',
'<LOC ability_radar>Radar',
'<LOC ability_aa>Anti-Air',
'<LOC ability_torpedo>Torpedoes',
},

- Unit gmsb310 Name: Hiyathuum (Engineering Station) Ability mismatch!
Please Change "Display.Abilities" in file [gmsb310_unit.bp]
Abilities = {
'<LOC ability_engineeringsuite>Engineering Suite',
'<LOC ability_aquatic>Aquatic',
},

- Unit bab5205 Name: Sanctuary (Advanced Air Staging Facility) Ability mismatch!
Please Change "Display.Abilities" in file [bab5205_unit.bp]
Abilities = {
'<LOC ability_airstaging>Air Staging',
'<LOC ability_aa>Anti-Air',
'<LOC ability_torpedo>Torpedoes',
'<LOC ability_aquatic>Aquatic',
'<LOC ability_sonar>Sonar',
'<LOC ability_radar>Radar',
},

Not able to validate:<LOC ability_torpturn>Torpedo Redirection System
- Unit ues0103 Name: Thunderhead Class (Frigate) Ability mismatch!
Please Change "Display.Abilities" in file [ues0103_unit.bp]
Abilities = {
'<LOC ability_aa>Anti-Air',
'<LOC ability_radar>Radar',
'<LOC ability_sonar>Sonar',
'<LOC ability_jamming>Jamming',
'<LOC ability_torpedo>Torpedoes',
},

- Unit xsb1107 Name: Eruya-leatoh (Hydroelectric Power Generator) Ability mismatch!
Obsolete Ability: "ability_aquatic"
Obsolete Ability: "ability_deathaoe"
Please Change "Display.Abilities" in file [xsb1107_unit.bp]
Abilities = {
'ENTER A ABILITY HERE',
},

- Unit brb5205 Name: Naval Staging yard (Advanced Air Staging Facility) Ability mismatch!
Please Change "Display.Abilities" in file [brb5205_unit.bp]
Abilities = {
'<LOC ability_airstaging>Air Staging',
'<LOC ability_stealthfield>Stealth Field',
'<LOC ability_radar>Radar',
'<LOC ability_aa>Anti-Air',
'<LOC ability_aquatic>Aquatic',
'<LOC ability_sonar>Sonar',
'<LOC ability_torpedo>Torpedoes',
'<LOC ability_personalstealth>Personal Stealth',
},

- Unit brost2advbattleship Name: Harbinger Class (Battlecruiser) Ability mismatch!
Please Change "Display.Abilities" in file [brost2advbattleship_unit.bp]
Abilities = {
'<LOC ability_sonar>Sonar',
'<LOC ability_aa>Anti-Air',
'<LOC ability_radar>Radar',
'<LOC ability_torpedo>Torpedoes',
},

No localisation found:<LOC ability_ASN>Anti-Navy only
- Unit brmt1advnavygun Name: Spearhead (Naval Defense Battery) Ability mismatch!
Please Change "Display.Abilities" in file [brmt1advnavygun_unit.bp]
Abilities = {
'<LOC ability_torpedodef>Torpedo Defense',
'<LOC ability_aquatic>Aquatic',
},

- Unit ana_uab4301 Name: Blinding Aegis (Experimental Super Heavy Shield Generator) Ability mismatch!
Please Change "Display.Abilities" in file [ana_uab4301_unit.bp]
Abilities = {
'<LOC ability_shielddome>Shield Dome',
},

- Unit:(ana_uab4301) (Experimental Super Heavy Shield Generator) has no Description and no Display.Abilities. Unit tooltip not available then!
Please add "Display.Abilities" to file [ana_uab4301_unit.bp]
Abilities = {
'ENTER A ABILITY HERE',
},

- Unit brnt1advnavygun Name: Pulverizer (Naval Defense Battery) Ability mismatch!
Please Change "Display.Abilities" in file [brnt1advnavygun_unit.bp]
Abilities = {
'<LOC ability_aquatic>Aquatic',
'<LOC ability_submersible>Submersible',
'<LOC ability_personalstealth>Personal Stealth',
},

- Unit urs0104 Name: Ranger Class (Ranger Frigate) Ability mismatch!
Please Change "Display.Abilities" in file [urs0104_unit.bp]
Abilities = {
'<LOC ability_amphibious>Amphibious',
'<LOC ability_aa>Anti-Air',
'<LOC ability_torpedo>Torpedoes',
'<LOC ability_stun>EMP Weapon',
},

- Unit ura4411 Name: Starshark (Space Battlecruiser) Ability mismatch!
Please Change "Display.Abilities" in file [ura4411_unit.bp]
Abilities = {
'<LOC ability_sonar>Sonar',
'<LOC ability_aa>Anti-Air',
'<LOC ability_personalstealth>Personal Stealth',
'<LOC ability_stun>EMP Weapon',
},

- Unit:(xsb2306) (Heavy Point Defense) has no Description and no Display.Abilities. Unit tooltip not available then!
Please add "Display.Abilities" to file [xsb2306_unit.bp]
Abilities = {
'ENTER A ABILITY HERE',
},

- Unit:(urb2306) (Obelisk) has no Description and no Display.Abilities. Unit tooltip not available then!
Please add "Display.Abilities" to file [urb2306_unit.bp]
Abilities = {
'ENTER A ABILITY HERE',
},

- Unit usn3004 Name: Yorktown Class (Aircraft Carrier) Ability mismatch!
Please Change "Display.Abilities" in file [usn3004_unit.bp]
Abilities = {
'<LOC ability_factory>Factory',
'<LOC ability_aa>Anti-Air',
'<LOC ability_radar>Radar',
'<LOC ability_carrier>Carrier',
},

- Unit xss0104 Name: Arty Frigate (Arty Frigate) Ability mismatch!
Please Change "Display.Abilities" in file [xss0104_unit.bp]
Abilities = {
'<LOC ability_aa>Anti-Air',
},

- Unit ueb1107 Name: HPG X100 (Hydroelectric Power Generator) Ability mismatch!
Please Change "Display.Abilities" in file [ueb1107_unit.bp]
Abilities = {
'ENTER A ABILITY HERE',
},

- Unit brs0402 Name: SeaDragon MKII Class (Experimental Dreadnaught) SelectionSizeX(5) is smaller then horizontal Hitbox-SizeX/1.9(5.2631578445435)

- Unit brs0402 Name: SeaDragon MKII Class (Experimental Dreadnaught) SelectionSizeZ(10) is smaller then vertical Hitbox-SizeZ/1.9(10.526315689087)

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [bes0402_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [brs0305_unit.bp]

please change weapon.ProjectileId from ("/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") from Weapon: Angler Torpedo in file [ues0103_unit.bp]

please change weapon.ProjectileId from ("/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_proj.bp") from Weapon: Fragmentation Artillery in file [ues0100_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [ct4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [ct4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [brb5205_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [brb5205_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [brb5205_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [brb5205_unit.bp]

please change weapon.ProjectileId from ("/projectiles/caananodart03/caananodart03_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/caananodart03/caananodart03_proj.bp") from Weapon: Nanodart Launcher in file [urs0300_unit.bp]

please change weapon.ProjectileId from ("/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") from Weapon: Oblivion Cannon in file [uas0200_unit.bp]

please change weapon.ProjectileId from ("/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") from Weapon: Oblivion Cannon in file [uas0200_unit.bp]

please change weapon.ProjectileId from ("/projectiles/aandepthcharge02/aandepthcharge02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/aandepthcharge02/aandepthcharge02_proj.bp") from Weapon: Harmonic Depth Charge in file [uas0200_unit.bp]

please change weapon.ProjectileId from ("/projectiles/aandepthcharge02/aandepthcharge02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/aandepthcharge02/aandepthcharge02_proj.bp") from Weapon: Harmonic Depth Charge in file [uas0200_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [urs0104_unit.bp]

can't find cybranhailfire01_proj.bp - /mods/naval unit pack 1.0/projectiles/cybranhailfire01/cybranhailfire01_proj.bp on disk
please delete ProjectileId:/mods/naval unit pack 1.0/projectiles/cybranhailfire01/cybranhailfire01_proj.bp from Weapon: Nanodart Launcher in file [ers0302_unit.bp]

please change weapon.ProjectileId from ("/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_proj.bp") from Weapon: Laanse Tactical Missile Launcher in file [xss0202_unit.bp]

please change weapon.ProjectileId from ("/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_proj.bp") from Weapon: Laanse Tactical Missile Launcher in file [xss0202_unit.bp]

please change weapon.ProjectileId from ("/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_proj.bp") from Weapon: Laanse Tactical Missile Launcher in file [xss0202_unit.bp]

please change weapon.ProjectileId from ("/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") from Weapon: Oblivion Cannon in file [uas0201_unit.bp]

please change weapon.ProjectileId from ("/projectiles/aandepthcharge02/aandepthcharge02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/aandepthcharge02/aandepthcharge02_proj.bp") from Weapon: Harmonic Depth Charge in file [uas0201_unit.bp]

please change weapon.ProjectileId from ("/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") from Weapon: Oblivion Cannon in file [uas0201_unit.bp]

please change weapon.ProjectileId from ("/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") from Weapon: Oblivion Cannon in file [uas0201_unit.bp]

please change weapon.ProjectileId from ("/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp") from Weapon: Oblivion Cannon in file [uas0201_unit.bp]

please change weapon.ProjectileId from ("/projectiles/caananodart03/caananodart03_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/caananodart03/caananodart03_proj.bp") from Weapon: Nanodart Launcher in file [brs0304_unit.bp]

please change weapon.ProjectileId from ("/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp") from Weapon: Nanite Torpedo in file [brs0304_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [ut4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [ut4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [ut4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [ut4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [ut4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/taarailgun02/taarailgun02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/taarailgun02/taarailgun02_proj.bp") from Weapon: Linked Railgun in file [ut4bs_unit.bp]

please change weapon.ProjectileId from ("/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") from Weapon: Angler Torpedo in file [beb5205_unit.bp]

please change weapon.ProjectileId from ("/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") from Weapon: Angler Torpedo in file [beb5205_unit.bp]

please change weapon.ProjectileId from ("/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") from Weapon: Angler Torpedo in file [beb5205_unit.bp]

please change weapon.ProjectileId from ("/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") to ("/mods/naval unit pack 1.0/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp") from Weapon: Angler Torpedo in file [beb5205_unit.bp]

- Unit:(gmsb310) - LOD[-1] AnimationOpen-File /mods/NAVAL UNIT PACK 1.0/units/GMSB310/GMSB310_Aopen.sca is missing on disk
can't find AnimationOpenName on disk
please delete AnimationOpenName in LOD[-1] ("/mods/NAVAL UNIT PACK 1.0/units/GMSB310/GMSB310_Aopen.sca")

- Unit:(ueb1201b) - LOD[0] lod.NormalsName is missing in blueprint

- Unit:(ues0202b) - LOD[0] lod.NormalsName is missing in blueprint

- Unit:(urb1107) - LOD[-1] AnimationOpen-File /Mods/NAVAL UNIT PACK 1.0/unitsurb1107/urb1107_Apump.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/urb1107/urb1107_Apump.sca") on disk.
please change AnimationOpenName in LOD[-1] from ("/Mods/NAVAL UNIT PACK 1.0/unitsurb1107/") to ("/mods/naval unit pack 1.0/units/urb1107/urb1107_Apump.sca") in file [urb1107_unit.bp]

- Unit:(tbs0007) - LOD[-1] AnimationActivate-File /units/TBS0007/TBS0007_Aactivate.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/tbs0007/TBS0007_Aactivate.sca") on disk.
please change AnimationActivateName in LOD[-1] from ("/units/TBS0007/") to ("/mods/naval unit pack 1.0/units/tbs0007/TBS0007_Aactivate.sca") in file [tbs0007_unit.bp]

- Unit:(tbs0007) - LOD[-1] AnimationDeath-File /units/TBS0007/TBS0007_ADeath.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/tbs0007/TBS0007_ADeath.sca") on disk.
please change AnimationDeathName in LOD[-1] from ("/units/TBS0007/") to ("/mods/naval unit pack 1.0/units/tbs0007/TBS0007_ADeath.sca") in file [tbs0007_unit.bp]

- Unit:(urs0104) - LOD[-1] AnimationTransform-File /Mods/XtremWars/units/Cybran/Tech1Sea/urs0104/urs0104_Atransform02.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/urs0104/urs0104_atransform02.sca") on disk.
please change AnimationTransformName in LOD[-1] from ("/mods/xtremwars/units/cybran/tech1sea/urs0104/urs0104_atransform02.sca") to ("/mods/naval unit pack 1.0/units/urs0104/urs0104_atransform02.sca") in file [urs0104_unit.bp]

- Unit:(urs0104) - LOD[-1] AnimationWalk-File /Mods/XtremWars/units/Cybran/Tech1Sea/urs0104/urs0104_Awalk.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/urs0104/urs0104_awalk.sca") on disk.
please change AnimationWalkName in LOD[-1] from ("/mods/xtremwars/units/cybran/tech1sea/urs0104/urs0104_awalk.sca") to ("/mods/naval unit pack 1.0/units/urs0104/urs0104_awalk.sca") in file [urs0104_unit.bp]

- Unit:(urs0104) - LOD[-1] AnimationDeath-File /Mods/XtremWars/units/Cybran/Tech1Sea/URS0104/urs0104_aLandDeath.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/urs0104/urs0104_alanddeath.sca") on disk.
please change AnimationDeathName in LOD[-1] from ("/mods/xtremwars/units/cybran/tech1sea/urs0104/urs0104_alanddeath.sca") to ("/mods/naval unit pack 1.0/units/urs0104/urs0104_alanddeath.sca") in file [urs0104_unit.bp]

- Unit:(urs0104) - LOD[-1] AnimationDeath-File /Mods/XtremWars/units/Cybran/Tech1Sea/URS0104/urs0104_aLandDeath.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/urs0104/urs0104_alanddeath.sca") on disk.
please change AnimationDeathName in LOD[-1] from ("/mods/xtremwars/units/cybran/tech1sea/urs0104/urs0104_alanddeath.sca") to ("/mods/naval unit pack 1.0/units/urs0104/urs0104_alanddeath.sca") in file [urs0104_unit.bp]

- Unit:(urs0104) - LOD[-1] AnimationDeath-File /Mods/XtremWars/units/Cybran/Tech1Sea/URS0104/urs0104_asink.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/urs0104/urs0104_asink.sca") on disk.
please change AnimationDeathName in LOD[-1] from ("/mods/xtremwars/units/cybran/tech1sea/urs0104/urs0104_asink.sca") to ("/mods/naval unit pack 1.0/units/urs0104/urs0104_asink.sca") in file [urs0104_unit.bp]

- Unit:(brpt1advnavygun) - LOD[0] Mesh-File /mods/uveso debugger/units/brpt1advnavygun/brpt1advnavygun_lod0.scm is missing on disk
can't find MeshName on disk
please delete MeshName in LOD[0] ("/mods/uveso debugger/units/brpt1advnavygun/brpt1advnavygun_lod0.scm")

- Unit:(ueb1108) - LOD[-1] AnimationOpen-File /Mods/NAVAL UNIT PACK 1.0/unitsueb1108/ueb1108_Apump.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/ueb1108/ueb1108_Apump.sca") on disk.
please change AnimationOpenName in LOD[-1] from ("/Mods/NAVAL UNIT PACK 1.0/unitsueb1108/") to ("/mods/naval unit pack 1.0/units/ueb1108/ueb1108_Apump.sca") in file [ueb1108_unit.bp]

- Unit:(ers0302) - LOD[0] Mesh-File /mods/uveso debugger/units/ers0302/ers0302_lod0.scm is missing on disk
can't find MeshName on disk
please delete MeshName in LOD[0] ("/mods/uveso debugger/units/ers0302/ers0302_lod0.scm")

- Unit:(ers0302) - LOD[0] Albedo-File /mods/uveso debugger/units/ers0302/ers0302_albedo.dds is missing on disk
can't find AlbedoName on disk
please delete AlbedoName in LOD[0] ("/mods/uveso debugger/units/ers0302/ers0302_albedo.dds")

- Unit:(ers0302) - LOD[0] Normals-File /mods/uveso debugger/units/ers0302/ers0302_normalsTS.dds is missing on disk
can't find NormalsName on disk
please delete NormalsName in LOD[0] ("/mods/uveso debugger/units/ers0302/ers0302_normalsTS.dds")

- Unit:(ers0302) - LOD[0] Specular-File /mods/uveso debugger/units/ers0302/ers0302_SpecTeam.dds is missing on disk
can't find SpecularName on disk
please delete SpecularName in LOD[0] ("/mods/uveso debugger/units/ers0302/ers0302_SpecTeam.dds")

- Unit:(uab1108) - LOD[-1] AnimationActivate-File /Mods/NAVAL UNIT PACK 1.0/unitsUAB1108/UAB1108_apump.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/uab1108/UAB1108_apump.sca") on disk.
please change AnimationActivateName in LOD[-1] from ("/Mods/NAVAL UNIT PACK 1.0/unitsUAB1108/") to ("/mods/naval unit pack 1.0/units/uab1108/UAB1108_apump.sca") in file [uab1108_unit.bp]

- Unit:(urb1108) - LOD[-1] AnimationOpen-File /Mods/NAVAL UNIT PACK 1.0/unitsurb1108/urb1108_Apump.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/urb1108/urb1108_Apump.sca") on disk.
please change AnimationOpenName in LOD[-1] from ("/Mods/NAVAL UNIT PACK 1.0/unitsurb1108/") to ("/mods/naval unit pack 1.0/units/urb1108/urb1108_Apump.sca") in file [urb1108_unit.bp]

- Unit:(xsb1108) - LOD[-1] AnimationActivate-File /Mods/NAVAL UNIT PACK 1.0/unitsXSB1108/XSB1108_apump.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/xsb1108/XSB1108_apump.sca") on disk.
please change AnimationActivateName in LOD[-1] from ("/Mods/NAVAL UNIT PACK 1.0/unitsXSB1108/") to ("/mods/naval unit pack 1.0/units/xsb1108/XSB1108_apump.sca") in file [xsb1108_unit.bp]

- Unit:(urb2306) - LOD[0] Mesh-File /mods/uveso debugger/units/urb2306/urb2306_lod0.scm is missing on disk
can't find MeshName on disk
please delete MeshName in LOD[0] ("/mods/uveso debugger/units/urb2306/urb2306_lod0.scm")

- Unit:(eas0302) - LOD[-1] AnimationDeath-File /mods/BlackOpsFAF-EXUnits/units/EAS0302/EAS0302_ASink01.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/eas0302/eas0302_asink01.sca") on disk.
please change AnimationDeathName in LOD[-1] from ("/mods/blackopsfaf-exunits/units/eas0302/eas0302_asink01.sca") to ("/mods/naval unit pack 1.0/units/eas0302/eas0302_asink01.sca") in file [eas0302_unit.bp]

- Unit:(eas0302) - LOD[-1] AnimationDeath-File /mods/BlackOpsFAF-EXUnits/units/EAS0302/EAS0302_ASink02.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/eas0302/eas0302_asink02.sca") on disk.
please change AnimationDeathName in LOD[-1] from ("/mods/blackopsfaf-exunits/units/eas0302/eas0302_asink02.sca") to ("/mods/naval unit pack 1.0/units/eas0302/eas0302_asink02.sca") in file [eas0302_unit.bp]

- Unit:(usn3004) - LOD[0] lod.NormalsName is missing in blueprint

- Unit:(ueb1103b) - LOD[0] lod.NormalsName is missing in blueprint

- Unit:(ueb1107) - LOD[-1] AnimationOpen-File /Mods/NAVAL UNIT PACK 1.0/unitsueb1107/ueb1107_Apump.sca is missing on disk
found file ("/mods/naval unit pack 1.0/units/ueb1107/ueb1107_Apump.sca") on disk.
please change AnimationOpenName in LOD[-1] from ("/Mods/NAVAL UNIT PACK 1.0/unitsueb1107/") to ("/mods/naval unit pack 1.0/units/ueb1107/ueb1107_Apump.sca") in file [ueb1107_unit.bp]
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Re: When weapons don't fire

Postby Uveso » 24 Jul 2018, 03:11

And the last one for today:

Custom AI support directory /lua/customunits/*.*

- Unit bab5102 does not exit. Please delete the entry in Customunits!
- Unit beb5102 does not exit. Please delete the entry in Customunits!
- Unit eal0301 does not exit. Please delete the entry in Customunits!
- Unit eeb0402 does not exit. Please delete the entry in Customunits!
- Unit ues0209 does not exit. Please delete the entry in Customunits!
- Unit brb5102 does not exit. Please delete the entry in Customunits!
- Unit bsb5104 does not exit. Please delete the entry in Customunits!
- Unit eel0401 does not exit. Please delete the entry in Customunits!
- Unit urs0200 does not exit. Please delete the entry in Customunits!
- Unit erl0301 does not exit. Please delete the entry in Customunits!
- Unit brost1battleship has no AI Support. Name:(Purifier Class) (Gun Cruiser)
- Unit brost3bship has no AI Support. Name:(Punishment Class) (Dreadnought)
- Unit gmsb310 has no AI Support. Name:(Hiyathuum) (Engineering Station)
- Unit ueb1201b has no AI Support. Name:(Magiacos) (Water Power Plant)
- Unit brnst1battleship has no AI Support. Name:(Meridian Class) (Assault Cruiser)
- Unit uab1208 has no AI Support. Name:(unknown) (Medium Naval Mass Rig)
- Unit beb1106 has no AI Support. Name:(Atlas) (Mass & Energy Storage)
- Unit ues0103 has no AI Support. Name:(Thunderhead Class) (Frigate)
- Unit ues0100 has no AI Support. Name:(Norway Class) (Corvette)
- Unit bsb1106 has no AI Support. Name:(Orba) (Mass & Energy Storage)
- Unit ct4bs has no AI Support. Name:(Harbinger Class) (Experimental Dreadnought)
- Unit brb1106 has no AI Support. Name:(Stain) (Mass & Energy Storage)
- Unit brost2advbattleship has no AI Support. Name:(Harbinger Class) (Battlecruiser)
- Unit brmt1advnavygun no platoon found ??? (Missing DEFENSE categorie)
- Unit ues0202b has different AI template entry. Old:(T3SeaBattleship) New:(T2SeaCruiser)
- Unit urs0300 has different AI template entry. Old:(T3SeaBattleship) New:(T2SeaCruiser)
- Unit urb1107 has no AI Support. Name:(unknown) (Hydroelectric Power Generator)
- Unit ueb1208 has no AI Support. Name:(unknown) (Medium Naval Mass Rig)
- Unit urs0202 has no AI Support. Name:(Siren Class Mk2) (Escort Cruiser)
- Unit uas0201 has no AI Support. Name:(Exodus Class) (Destroyer)
- Unit xss0201 has no AI Support. Name:(Uashavoh) (Destroyer)
- Unit ana_uab4301 has no AI Support. Name:(Blinding Aegis) (Experimental Super Heavy Shield Generator)
- Unit brnt1advnavygun no platoon found ??? (Missing DEFENSE categorie)
- Unit tbs0007 has no AI Support. Name:(Hathaluthe) (Experimental Super Heavy Shield Generator)
- Unit urs0104 has no AI Support. Name:(Ranger Class) (Ranger Frigate)
- Unit ues0201 has no AI Support. Name:(Valiant Class) (Destroyer)
- Unit brpt1advnavygun has no AI Support. Name:(Thuos-Thaamla) (Anti-Navy Defense)
- Unit ueb1108 has no AI Support. Name:(unknown) (Naval Mass Rig)
- Unit tbc0008 has no AI Support. Name:(EXDS) (Experimental Super Heavy Shield Generator)
- Unit uab1108 has no AI Support. Name:(unknown) (Naval Mass Rig)
- Unit urb1108 has no AI Support. Name:(unknown) (Naval Mass Rig)
- Unit xsb1108 has no AI Support. Name:(unknown) (Naval Mass Rig)
- Unit ura4411 has no AI Support. Name:(Starshark) (Space Battlecruiser)
- Unit brot1advnavygun no platoon found ??? (Missing DEFENSE categorie)
- Unit xsb2306 has no AI Support. Name:(Heavy Point Defense) (Heavy Point Defense)
- Unit urb2306 has no AI Support. Name:(Obelisk) (Obelisk)
- Unit xss0202 has no AI Support. Name:(Ithalua) (Cruiser)
- Unit xss0104 has no AI Support. Name:(Arty Frigate) (Arty Frigate)
- Unit uab1103b has no AI Support. Name:(Drutalus) (Resource Generator)
- Unit usn3004 has no AI Support. Name:(Yorktown Class) (Aircraft Carrier)
- Unit ueb1103b has no AI Support. Name:(Genetlus) (Mass Reactor)
- Unit xsb1208 has no AI Support. Name:(unknown) (Medium Naval Mass Rig)
- Unit urb1208 has no AI Support. Name:(unknown) (Medium Naval Mass Rig)
- Unit brs0304 has no AI Support. Name:(Reaper Class) (Battlecruiser)
- Unit tcsa0201 has no AI Support. Name:(Veil Class) (Advanced Attack Frigate)
- Unit urb1103b has no AI Support. Name:(Andoston) (Mass Reactor)
- Unit ueb1302b has no AI Support. Name:(Caranto) (Mass Reactor)
- Unit uab1107 has no AI Support. Name:(unknown) (Hydroelectric Power Generator)
- Unit tbu0001 has no AI Support. Name:(Core Pulse Shield) (Experimental Super Heavy Shield Generator)
- Unit urb1105b has no AI Support. Name:(Gabrus) (Multi Storage)
- Unit ueb1107 has no AI Support. Name:(HPG X100) (Hydroelectric Power Generator)
- Unit bab1106 has no AI Support. Name:(Vajun) (Mass & Energy Storage)
- Unit ut4bs has no AI Support. Name:(Jericho Class) (Experimental Battleship)
- Unit ueb1202b has no AI Support. Name:(Epomedius) (Mass Reactor)
- Unit xsb1107 has no AI Support. Name:(Eruya-leatoh) (Hydroelectric Power Generator)
- Unit ues0202 has no AI Support. Name:(Governor Class) (Missile Cruiser)

<-------------------------------------------------------------------------------------------------->
<--------------------------------Full customunits Scipts------------------------------------------->
<-------------------------------------------------------------------------------------------------->

T3Artillery = {
UEF = {'tbu0001', 50}, -- Core Pulse Shield (Experimental Super Heavy Shield Generator)
Cybran = {'tbc0008', 50}, -- EXDS (Experimental Super Heavy Shield Generator)
Aeon = {'ana_uab4301', 50}, -- Blinding Aegis (Experimental Super Heavy Shield Generator)
Seraphim = {'tbs0007', 50}, -- Hathaluthe (Experimental Super Heavy Shield Generator)
},
T4SeaExperimental1 = {
UEF = {'bes0402', 50}, -- Conqueror Class (Experimental Dreadnaught)
Cybran = {'brs0402', 50}, -- SeaDragon MKII Class (Experimental Dreadnaught)
Seraphim = {'bss0401', 50}, -- Hovatha-Hauthu (Experimental Dreadnought)
},
T4SeaExperimental1 = {
UEF = {'ut4bs', 50}, -- Jericho Class (Experimental Battleship)
Cybran = {'ct4bs', 50}, -- Harbinger Class (Experimental Dreadnought)
},
T3SeaCarrier = {
UEF = {'usn3004', 50}, -- Yorktown Class (Aircraft Carrier)
Cybran = {'brs0304', 50}, -- Reaper Class (Battlecruiser)
},
T1EnergyProduction = {
UEF = {'ueb1107', 50}, -- HPG X100 (Hydroelectric Power Generator)
Cybran = {'urb1107', 50}, -- unknown (Hydroelectric Power Generator)
Aeon = {'uab1103b', 50}, -- Drutalus (Resource Generator)
Seraphim = {'xsb1107', 50}, -- Eruya-leatoh (Hydroelectric Power Generator)
},
T1EnergyProduction = {
Aeon = {'uab1107', 50}, -- unknown (Hydroelectric Power Generator)
},
T2EnergyProduction = {
UEF = {'ueb1201b', 50}, -- Magiacos (Water Power Plant)
},
T2AirStagingPlatform = {
UEF = {'beb5205', 50}, -- Naval Yard (Advanced Air Staging Facility)
Cybran = {'brb5205', 50}, -- Naval Staging yard (Advanced Air Staging Facility)
Aeon = {'bab5205', 50}, -- Sanctuary (Advanced Air Staging Facility)
Seraphim = {'bsb5205', 50}, -- Iathuum-Hovathu (Advanced Air Staging Beacon)
},
T4AirExperimental1 = {
Cybran = {'ura4411', 50}, -- Starshark (Space Battlecruiser)
},
T2SeaCruiser = {
UEF = {'brnst1battleship', 50}, -- Meridian Class (Assault Cruiser)
Cybran = {'urs0300', 50}, -- Scimitar Class (Heavy Cruiser)
Aeon = {'brost1battleship', 50}, -- Purifier Class (Gun Cruiser)
Seraphim = {'bss0206', 50}, -- Zthuzene (Heavy cruiser)
},
T2SeaCruiser = {
UEF = {'ues0202b', 50}, -- Aegis Class (Escort Cruiser)
Cybran = {'urs0202', 50}, -- Siren Class Mk2 (Escort Cruiser)
Aeon = {'uas0200', 50}, -- Aurora Class (Strike Cruiser)
Seraphim = {'xss0201', 50}, -- Uashavoh (Destroyer)
},
T2SeaCruiser = {
UEF = {'ues0208', 50}, -- Exeter Class (Heavy Cruiser)
Cybran = {'urs0204', 50}, -- Tronic Class (Light Cruiser)
Aeon = {'uas0201', 50}, -- Exodus Class (Destroyer)
Seraphim = {'xss0202', 50}, -- Ithalua (Cruiser)
},
T2SeaCruiser = {
UEF = {'ues0201', 50}, -- Valiant Class (Destroyer)
Aeon = {'tcsa0201', 50}, -- Veil Class (Advanced Attack Frigate)
},
T1SeaFrigate = {
UEF = {'ues0103', 50}, -- Thunderhead Class (Frigate)
Cybran = {'urs0104', 50}, -- Ranger Class (Ranger Frigate)
Seraphim = {'xss0104', 50}, -- Arty Frigate (Arty Frigate)
},
T1SeaFrigate = {
UEF = {'ues0100', 50}, -- Norway Class (Corvette)
},
T3NavalDefense = {
Seraphim = {'brpt1advnavygun', 50}, -- Thuos-Thaamla (Anti-Navy Defense)
},
T1MassCreation = {
UEF = {'ueb1108', 50}, -- unknown (Naval Mass Rig)
Cybran = {'urb1108', 50}, -- unknown (Naval Mass Rig)
Aeon = {'uab1108', 50}, -- unknown (Naval Mass Rig)
Seraphim = {'xsb1108', 50}, -- unknown (Naval Mass Rig)
},
T1MassCreation = {
UEF = {'ueb1103b', 50}, -- Genetlus (Mass Reactor)
Cybran = {'urb1103b', 50}, -- Andoston (Mass Reactor)
},
T2MassCreation = {
UEF = {'ueb1208', 50}, -- unknown (Medium Naval Mass Rig)
Cybran = {'urb1208', 50}, -- unknown (Medium Naval Mass Rig)
Aeon = {'uab1208', 50}, -- unknown (Medium Naval Mass Rig)
Seraphim = {'xsb1208', 50}, -- unknown (Medium Naval Mass Rig)
},
T2MassCreation = {
UEF = {'ueb1202b', 50}, -- Epomedius (Mass Reactor)
},
T3MassCreation = {
UEF = {'ueb1302b', 50}, -- Caranto (Mass Reactor)
},
T2EngineerSupport = {
Seraphim = {'gmsb310', 50}, -- Hiyathuum (Engineering Station)
},
EnergyStorage = {
Cybran = {'urb1105b', 50}, -- Gabrus (Multi Storage)
},
MassStorage = {
UEF = {'beb1106', 50}, -- Atlas (Mass & Energy Storage)
Cybran = {'brb1106', 50}, -- Stain (Mass & Energy Storage)
Aeon = {'bab1106', 50}, -- Vajun (Mass & Energy Storage)
Seraphim = {'bsb1106', 50}, -- Orba (Mass & Energy Storage)
},
T3NavalDefense = {
UEF = {'brnt1advnavygun', 50}, -- Pulverizer (Naval Defense Battery)
Cybran = {'brmt1advnavygun', 50}, -- Spearhead (Naval Defense Battery)
Aeon = {'brot1advnavygun', 50}, -- Warper (Naval Defense Battery)
},
T3GroundDefense = {
Cybran = {'urb2306', 50}, -- Obelisk (Obelisk)
Seraphim = {'xsb2306', 50}, -- Heavy Point Defense (Heavy Point Defense)
},
T3SeaBattleship = {
UEF = {'ees0301', 50}, -- Seawolf (Advanced Tactical Submarine)
Cybran = {'brs0305', 50}, -- Leviathan (Assault Submarine)
Aeon = {'brost3bship', 50}, -- Punishment Class (Dreadnought)
Seraphim = {'bss0306', 50}, -- Ithaluthe-Esel (Battlecruiser)
},
T3SeaBattleship = {
UEF = {'ees0302', 50}, -- Knox Class (Escort Frigate)
Cybran = {'ers0302', 50}, -- Aries Class (Attack Frigate)
Aeon = {'brost2advbattleship', 50}, -- Harbinger Class (Battlecruiser)
},
T3SeaBattleship = {
UEF = {'ues0202', 50}, -- Governor Class (Missile Cruiser)
Aeon = {'eas0302', 50}, -- Messiah Class (Escort Frigate)
},
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Re: When weapons don't fire

Postby Uveso » 24 Jul 2018, 03:28

Well the really last thing;
A updated Icon support table for your icon support functions:

local MyUnitIdTable = {
bes0402=true, -- Conqueror Class - (Experimental Dreadnaught)
brost1battleship=true, -- Purifier Class - (Gun Cruiser)
bss0206=true, -- Zthuzene - (Heavy cruiser)
brost3bship=true, -- Punishment Class - (Dreadnought)
gmsb310=true, -- Hiyathuum - (Engineering Station)
bab5205=true, -- Sanctuary - (Advanced Air Staging Facility)
brs0402=true, -- SeaDragon MKII Class - (Experimental Dreadnaught)
ueb1201b=true, -- Magiacos - (Water Power Plant)
brnst1battleship=true, -- Meridian Class - (Assault Cruiser)
uab1208=true, -- Unknown - (Medium Naval Mass Rig)
beb1106=true, -- Atlas - (Mass & Energy Storage)
brs0305=true, -- Leviathan - (Assault Submarine)
ues0100=true, -- Norway Class - (Corvette)
bsb1106=true, -- Orba - (Mass & Energy Storage)
ct4bs=true, -- Harbinger Class - (Experimental Dreadnought)
brb1106=true, -- Stain - (Mass & Energy Storage)
ees0301=true, -- Seawolf - (Advanced Tactical Submarine)
brb5205=true, -- Naval Staging yard - (Advanced Air Staging Facility)
brmt1advnavygun=true, -- Spearhead - (Naval Defense Battery)
ues0202b=true, -- Aegis Class - (Escort Cruiser)
urs0300=true, -- Scimitar Class - (Heavy Cruiser)
urb1107=true, -- Unknown - (Hydroelectric Power Generator)
ueb1208=true, -- Unknown - (Medium Naval Mass Rig)
ues0208=true, -- Exeter Class - (Heavy Cruiser)
ees0302=true, -- Knox Class - (Escort Frigate)
uas0200=true, -- Aurora Class - (Strike Cruiser)
ana_uab4301=true, -- Blinding Aegis - (Experimental Super Heavy Shield Generator)
brnt1advnavygun=true, -- Pulverizer - (Naval Defense Battery)
tbs0007=true, -- Hathaluthe - (Experimental Super Heavy Shield Generator)
urs0104=true, -- Ranger Class - (Ranger Frigate)
brpt1advnavygun=true, -- Thuos-Thaamla - (Anti-Navy Defense)
ueb1108=true, -- Unknown - (Naval Mass Rig)
tbc0008=true, -- EXDS - (Experimental Super Heavy Shield Generator)
uab1108=true, -- Unknown - (Naval Mass Rig)
urb1108=true, -- Unknown - (Naval Mass Rig)
xsb1108=true, -- Unknown - (Naval Mass Rig)
brot1advnavygun=true, -- Warper - (Naval Defense Battery)
xsb2306=true, -- Heavy Point Defense - (Heavy Point Defense)
ers0302=true, -- Aries Class - (Attack Frigate)
urb2306=true, -- Obelisk - (Obelisk)
xss0104=true, -- Arty Frigate - (Arty Frigate)
uab1103b=true, -- Drutalus - (Resource Generator)
eas0302=true, -- Messiah Class - (Escort Frigate)
usn3004=true, -- Yorktown Class - (Aircraft Carrier)
ueb1103b=true, -- Genetlus - (Mass Reactor)
xsb1208=true, -- Unknown - (Medium Naval Mass Rig)
urb1208=true, -- Unknown - (Medium Naval Mass Rig)
brs0304=true, -- Reaper Class - (Battlecruiser)
tcsa0201=true, -- Veil Class - (Advanced Attack Frigate)
urs0204=true, -- Tronic Class - (Light Cruiser)
urb1103b=true, -- Andoston - (Mass Reactor)
bss0401=true, -- Hovatha-Hauthu - (Experimental Dreadnought)
ueb1302b=true, -- Caranto - (Mass Reactor)
bsb5205=true, -- Iathuum-Hovathu - (Advanced Air Staging Beacon)
uab1107=true, -- Unknown - (Hydroelectric Power Generator)
tbu0001=true, -- Core Pulse Shield - (Experimental Super Heavy Shield Generator)
bss0306=true, -- Ithaluthe-Esel - (Battlecruiser)
urb1105b=true, -- Gabrus - (Multi Storage)
ueb1107=true, -- HPG X100 - (Hydroelectric Power Generator)
bab1106=true, -- Vajun - (Mass & Energy Storage)
ut4bs=true, -- Jericho Class - (Experimental Battleship)
ueb1202b=true, -- Epomedius - (Mass Reactor)
xsb1107=true, -- Eruya-leatoh - (Hydroelectric Power Generator)
beb5205=true, -- Naval Yard - (Advanced Air Staging Facility)
}
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Re: When weapons don't fire

Postby stardust » 24 Jul 2018, 13:14

Holy smokes. Thanks Uveso! I'm gonna be busy with going through this for a couple days. I'll let you know if I find anything else.
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Re: When weapons don't fire

Postby stardust » 25 Jul 2018, 00:56

OK, organized everything into a word doc so I don't lose track. Nearly 30 pages! You're GOOD.

I do wonder about what effect changing RULEUTL_X to Y will have, say, from Basic to Secret or whatever. But I've changed it as I've come across it.

The line about URA4411 not having a death animation works fine for me, as it just blows up in midair in a huge explosion, which looks downright cool. I'm gonna leave that as is. On space maps, it stands to reason that a ship could just vaporize itself :D

I've also left the icons alone (the parts that have to do with straticons.lua), as the game pulls from stock, which is sufficient for my purposes. I can still tell at a glance whether something is a sub, a ship to ship or anti-air platform, or an experimental.

As for AI support, how does one go about fixing that so the AI - particularly Sorian Water AIs - will make use of the new stuff?
Last edited by stardust on 25 Jul 2018, 01:37, edited 1 time in total.
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Re: When weapons don't fire

Postby Uveso » 25 Jul 2018, 01:18

If you want, you can use my privat unit debugger mod:
http://faforever.uveso.de/forum/UvesoDebuggerV49.zip

Activate my debugger and your mod and start the game.
Open the debug log window with [F9]

Now you can press [SHIFT]+[h] for some key shortcuts.

First check the units with [SHIFT]+[q] to find units without unit name.
Add a unit name to every unit in your mod.

The debugger will only check units with a unit name.
Then you can start debugging with all other functions from my mod.

Some functions from the debugger are related to translations etc.
This has nothing to do with units, so just ignore it :)
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Re: When weapons don't fire

Postby stardust » 25 Jul 2018, 01:42

Uh, your mod doesn't do anything...
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