v0.520
- Fixed crash on Marker/Chains when loading new map
- Fixed crash on rendering path nodes when loading new map
- Marker warnings are now updated when creating new markers
- Fixed clipped heightmap and stratum brush when painting near borders
- Fixed brush shape for every diagonal symmetry
- Fixed wrong shape of stratum painting brush
- Fixed not working linear brush
- Updated "Edit Armys Spawn IDs" tool
- Fixed Undo history for SetHeight, AddHeight, ImportHeightmap
- Fixed Undo for ImportStratumMask
- Added ClearLayerMask for stratum layers under Paint
- Fixed display of Normal Scale of Lower Stratum
- Editor now load water reflection cubemap
- Changes in water shader (slope, reflection, sky cubemap)
- Added missing fog to terrain shader
- Small props rendering changes
- Fixed wrong default normal map texture when prop has no normal texture assigned
- Improvements in bloom effect
- Changed values of slope debug
- Added button to clear 2nd texture of the decal
- Fixed decals rendering when there are no normalmap decals on map
- Added support for maps with heights bigger than 128 (now max is 256)
Rendering improvements
More and more rendering improvements to terrain, water, decals and props.
Soon
I started working on units. I already have code that can load all units with their blueprints, models and textures. Still i need to spend lot of time creating tools to manage them. Lot of work need to be done before I release them, but we are slowly getting there.
I was also in meantime working on water waves. I want to release easy tool for generating waves on map, with few good presets. I know how to display them, but still need to find a way for generating waves.
Download
https://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.520-alpha