v0.519- Fixed heightmap saving bug (rounding error)
- Fixed crash on creating new tables file with more than 5 armies
- Added warning if mass point or hydrocarbon is closer than 8 units to map border
- Editor now remove "gamedata/" from installation path if gamedata was selected instead of main folder.
- Removed snap to water height when creating new mass point or hydrocarbon
- Removed broken empty area in Areas Tool
- Added Playable Area Rounding option in Areas Tool. Displays area how they will look in game (because they are rounded to 4)
- Fixed missing some of the mipmaps for loaded textures for some formats (DXT3)
- Added support for BGR24 texture format (fix for many normal maps)
- Lowered brightness and saturation for slope colors
Heightmap Critical fix for saving map thanks to
Egon. For some values heightmap was loosing small value with every save. It was not happen on all maps, but on maps with specific heightmap values.
Playable areaWe found that Playable Area in game is rounded to 4, so we cant create area that cuts 1 grid cell from map border. I added option in editor that help to see how Playable Area will really looks like in game.
Rendering fixesMore and more rendering fixes. Fixed missing mipmaps on textures with DXT3 format or with missing or wrong mipmaps.
Also added support for BGR24 file format, that was used by many normal maps (red tint textures instead of blue). All textures should now look the same as in game.
Downloadhttps://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.519-alpha