i noticed some more things:
map does show as AI Markers:NO in Lobby despite having all marker types present.
changing stratum albedo/normal scale has no effect and resets.
hightmap seems to loose precision as what is a 80 height plateau often is only 79.99 after load.
this went so far as very high areas have lost 0.08 height units on my map over time.
there seems to be discrepancy between y axis value and Target Height when painting heightmap,
which is only visible after loading, rounding error maybe?.
slope max setting does not work when painting textures.
pos1 centers not correctly and cuts off top part of the map.
selecting "Place Decals" and switching to terrain/textures keeps Decals selected.
brush1_soft.png has an artefact spike.
disabling water makes editor loose water elevation settings after restart.
off. editor has problems displaying markers and shows some of them tilted, halfway in the ground as pyramid blank marker.
difference between combat markers from the save.lua FAF Editor vs Official:
['Combat Zone FAF ME'] = {
['color'] = STRING( 'ff808080' ),
['hint'] = BOOLEAN( false ),
['type'] = STRING( 'Combat Zone' ),
['prop'] = STRING( '/env/common/props/markers/M_Blank_prop.bp' ),
['orientation'] = VECTOR3( 0, 0, 0 ),
['position'] = VECTOR3( 255.5, 26.3444, 185.5 ),
['Combat Zone Official'] = {
['color'] = STRING( 'ff800000' ),
['hint'] = BOOLEAN( true ),
['type'] = STRING( 'Combat Zone' ),
['prop'] = STRING( '/env/common/props/markers/M_CombatZone_prop.bp' ),
['orientation'] = VECTOR3( 0, 0, 0 ),
['position'] = VECTOR3( 94.5, 28.7715, 79.5 ),
brushes stuck problem happend again after selecting marker -> layers -> all connections / rendering the map as jpg, closing and reopening.
here is the log: