v0.510- Fixed broken scenario file when saving with map name containing " ' " character
- Changed heightmap paint strength (from 0.02 to 0.005)
- Fixed props not being updated when heightmap change was undone
- All shaders now works with HDR rendering
- Changed camera FoV to 40 (from 50)
- Changed fresnel of water sun reflection
- Fixed wrong normal maps conversion of terrain stratum textures
- Added in heightmap import support for *.r16 file format (For importing from World Machine)
- Fixed disabled selection when removing selected object
- Fixed markers names refresh when undoing removed markers
- Decals now update position when changing heightmap
- Changed in decals are now saved to *.scmap
- Slope data are now refreshed after loading new map
- Editor will wait with saving map for all invoked processes to finish (delayed update of markers, props and decals)
- Editor will stop all invoked processes when loading new map
- Loading resources from custom path
v0.509- Added new marker type: Auto path node (automatically creates land, naval and amphibious path markers)
- Importing stratum mask files from *.raw and *.bmp file
- Exporting stratum mask files as *.raw
- Visibility of stratum layer ("V" / "H" button)
- Move stratum layer up/down
- Fixed importing of heightmap *.raw file, added *.bmp format support
- Fixed exporting of heightmap
- New Decals rendering (deferred rendering + gpu instancing)
- Fixed water realtime reflections
- Fixed crash when creating new map
Build
v0.509 was not posted on forum but it contained some fixes to heightmap importing/exporting. I also added there new marker type for tests: Auto Path Node. It creates automatically AI path nodes for Land, Naval and Amphibious.
Build
v0.510 contains fixes for all bugs posted here from last release. Also big step forward: Decals rendering is now fully working. I created them using Deferred rendering, CommandBuffers and GPU Instancing. Editing heightmap will now not break their positions, but there are still no tools ready to move, rotate, add or remove. I'm currently working on them and they should be ready in next release.
Downloadhttps://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.510-alpha