[Alpha 0.508] FA Forever Map Editor

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Re: [Alpha 0.508] FA Forever Map Editor

Postby Sprouto » 23 Sep 2017, 23:51

Hello ozone !

Just following up on your project.

I've started using it to do simple edits and I've encountered a couple of items I hope you can address.

- The water settings really need sliders
- Some maps which loaded with an earlier version, now tell me they don't have a valid scenario file, yet I can see no difference in the file.

Otherwise - this is 'the' editor.
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Re: [Alpha 0.508] FA Forever Map Editor

Postby cheesy_fof » 28 Sep 2017, 23:01

Hi,

I've been tinkering with maps using this program for a few weeks now and haven't had any glaring issues until earlier today.

I was editing a survival map for me and some of my friends to replace a large cliff-face/mountain with an equally large body of water.
Editing the landscape worked perfectly fine and I can add water to it fine.
The problem is when I go to test the map, there's this strange black void between the surface of the water and the terrain underneath the water.
The void in question doesn't seem to prevent one from moving deeper into the water however, as I am able to walk my commander straight though the "void", further down the slope to the bottom.

I've tried raising the ground, making the water deeper, making it shallower, changing the depth and abyss settings for the water but nothing seems to be getting rid of it.

And so I find myself here.

Any help would be appreciated :)


EDIT:
Also, while I'm here, I can't seem to create a new map from scratch.
I can edit existing maps, but when I go to create a map is creates the folder and the .lua files but doesn't create the .scmap file and just gets stuck forever doing nothing.
While it's stuck, it doesn't respond to any input, meaning I had to end the process in task manager in order to close it.
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Re: [Alpha 0.508] FA Forever Map Editor

Postby speed2 » 28 Sep 2017, 23:29

cheesy_fof wrote:Hi,

I've been tinkering with maps using this program for a few weeks now and haven't had any glaring issues until earlier today.

I was editing a survival map for me and some of my friends to replace a large cliff-face/mountain with an equally large body of water.
Editing the landscape worked perfectly fine and I can add water to it fine.
The problem is when I go to test the map, there's this strange black void between the surface of the water and the terrain underneath the water.
The void in question doesn't seem to prevent one from moving deeper into the water however, as I am able to walk my commander straight though the "void", further down the slope to the bottom.

I've tried raising the ground, making the water deeper, making it shallower, changing the depth and abyss settings for the water but nothing seems to be getting rid of it.

viewtopic.php?f=53&t=8439
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Re: [Alpha 0.508] FA Forever Map Editor

Postby ozonex » 29 Sep 2017, 17:55

cheesy_fof wrote:EDIT:
Also, while I'm here, I can't seem to create a new map from scratch.
I can edit existing maps, but when I go to create a map is creates the folder and the .lua files but doesn't create the .scmap file and just gets stuck forever doing nothing.
While it's stuck, it doesn't respond to any input, meaning I had to end the process in task manager in order to close it.


Soon I will release next build with fix. There was some bugs there.

I'm still fighting with decals rendering, amazing how hard is to make good decal system in Unity. But I have it almost working using deferred rendering. Still fighting with gpu instancing to reduce draw calls. Cant use any good plugins, because I cant use them in open source project.
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Re: [Alpha 0.508] FA Forever Map Editor

Postby Farmsletje » 30 Sep 2017, 20:43

2 small issues

When raising terrain props on the raised terrain will automatically be snapped to land layer which is good, but when you undo the terrain raise the props will still be floating mid air and won't be undone.
Edit: It's just a visual bug: https://puu.sh/xOiKJ/00eb2396fe.jpg. Floating rocks and adjusted strata, but after i perform 1 more action it resets to normal.

Also when you have the slope view turned on and swap to another map the slope view will still be there but won't be updated:

https://puu.sh/xMKOi/731a8e1d79.png
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Re: [Alpha 0.508] FA Forever Map Editor

Postby Zsombi » 05 Oct 2017, 13:41

Suggestion: make marker-ing less tedious. Take for example the Hazard Marker Editor, it is very easy to place and connect markers with it, and the markers are visually a lot easier to distinguish from each other too (here there is an air cross and a naval cross that look basically the same). The node chain, working with that is awful. A drag-and-drop linking method is smoother, faster, thus better.
Also would be good to have a short one liner description appear on mouse-over for each marker type so people can have an idea of which is used for what (or more like what will the AI do).
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